Cosmos pinball rules and strategy
Strategy summary
The goal
Hit the red mushroom bumper to close the zipper flippers, build the planets at the blue mushroom bumpers, and collect through Blast Off at the upper left.
Hit the red mushroom bumper to close the gap between the flippers.
Hit the three blue mushroom bumpers to light their planets and build their scoring. Shoot the upper-left Blast Off passage to collect; it pays more as you build the planets.
Repeat Blast Off. If a yellow mushroom bumper opens the flippers, hit the red bumper to close them again.
Need to know
- Fuel Pod
- With at least one planet lit, a Blast Off shot runs the satellite animation and advances the Fuel Pod counter. Fuel Pod replay thresholds are operator-adjustable; they are not a fixed tournament scoring award.
- Return gate
- Either small white rollover button near the flippers opens the lower-right gate. A ball entering that passage returns to the shooter lane for the same player.
- Bally Cosmos (1969)
- These instructions cover Cosmos. Cosmint-specific award changes are not verified.
The goal
Hit the red mushroom bumper to close the zipper flippers, build the planets at the blue mushroom bumpers, and collect through Blast Off at the upper left.
- Hit the red mushroom bumper to close the gap between the flippers.
- Hit the three blue mushroom bumpers to light their planets and build their scoring. Shoot the upper-left Blast Off passage to collect; it pays more as you build the planets.
- Repeat Blast Off. If a yellow mushroom bumper opens the flippers, hit the red bumper to close them again.