Cue Ball Wizard pinball rules and strategy
The Strategy
Shoot the lit ramp for the flashing Wheel round. For two-ball Multiball, clear the flashing solids or stripes, sink the 8-ball in the Side Pocket, then shoot the lit ramp.
The goal
Use the lit ramp to start Wheel rounds, but build two-ball Multiball by clearing the flashing solids or stripes and sinking the 8-ball. When Side Pocket is the flashing Wheel award, start it and Multiball together, then use the cue ball to collect all three colored Jackpots.
When the ramp's red lamps flash, shoot it to start the Wheel round shown above the flippers. If the ramp is dark, shoot the Corner Pocket to relight it.
For two-ball Multiball, clear whichever bank of solids or stripes is flashing, then hit the cue ball into the Side Pocket to light the ramp.
Wait for Side Pocket to be the flashing Wheel round when practical, then shoot the lit ramp to start the round and two-ball Multiball together.
During two-ball Multiball, use the cue ball to hit each of the three colored target groups for its Jackpot. Hit the drop targets between Jackpots to raise the remaining values.
After all three colored Jackpots are collected, shoot the ramp for the Super Jackpot. The sequence resets and can be repeated until one ball drains.
Continue completing the five different Wheel rounds. When Pool Ball Mania is lit, wait until two-ball Multiball has ended before starting it if you want the third ball to be served.
Need to know
- Wagon Wheel
- The ramp starts the currently flashing round when lit. If it is dark, the Corner Pocket relights it.
- Two-ball Multiball
- Clear the flashing solids or stripes, sink the 8-ball in the Side Pocket, then shoot the lit ramp.
- Multiball Jackpots
- Knock the cue ball into each of the three colored target groups. After all three Jackpots, shoot the ramp for the Super Jackpot.
Cue Ball Wizard turns the ramp into a repeating Wheel-mode starter and builds a separate two-ball Multiball through the flashing solids or stripes and the 8-ball. Wheel rounds can run during that Multiball, which makes a Side Pocket round plus the three color-coded Jackpots the most useful stack.
The goal
Use the lit ramp to start Wheel rounds, but build two-ball Multiball by clearing the flashing solids or stripes and sinking the 8-ball.When Side Pocket is the flashing Wheel award, start it and Multiball together, then use the cue ball to collect all three colored Jackpots.
- When the ramp's red lamps flash, shoot it to start the Wheel round shown above the flippers. If the ramp is dark, shoot the Corner Pocket to relight it.
- For two-ball Multiball, clear whichever bank of solids or stripes is flashing, then hit the cue ball into the Side Pocket to light the ramp.
- Wait for Side Pocket to be the flashing Wheel round when practical, then shoot the lit ramp to start the round and two-ball Multiball together.
- During two-ball Multiball, use the cue ball to hit each of the three colored target groups for its Jackpot. Hit the drop targets between Jackpots to raise the remaining values.
- After all three colored Jackpots are collected, shoot the ramp for the Super Jackpot. The sequence resets and can be repeated until one ball drains.
- Continue completing the five different Wheel rounds. When Pool Ball Mania is lit, wait until two-ball Multiball has ended before starting it if you want the third ball to be served.
Builds toward: Pool Ball Mania and Nine Ball Play
- Complete Rowdy Ramp, Horseshoe Extra Ball, No Way, Spell Double, and Combo Shots from the Wheel.
- Shoot the ramp for Pool Ball Mania. Keep the ball alive and avoid tilting, because its accumulated total is paid only after the balls drain.
- After Pool Ball Mania, shoot the ramp while Nine Ball Play is lit, clear solids 1–7, sink the 8-ball, then hit the flashing 9 target before its timer expires.