Daisy May pinball rules and strategy
Strategy summary
The goal
Complete numbers 1–6 to earn Advances toward Extra Special and replay awards. Complete the top A–B–C–D rollovers to light a side kickout hole for Special.
Earn Advances: Hit numbers 1–6 in any order to earn one Advance. Draining through the bottom center rollover also earns an Advance.
Light Extra Special: Earn three Advances to light the bottom center rollover for Extra Special. Passing through that rollover while lit awards three replays and drains the ball.
Earn more replays: Earn a fourth Advance for one replay. Each additional Advance also awards one replay.
Score the center buttons: Roll over a lit Advance button in the center for 10,000. Unlit buttons score nothing.
Light a kickout hole: Roll through all four top A–B–C–D lanes to turn off their letter lights and light one side kickout hole for Special.
Collect the hole Special: Shoot the lit side kickout hole for one replay. The lit hole alternates as the 10,000-point unit advances.
Light a top rollover: Drain through the bottom center rollover to light one top rollover for Special. Pass through that lit top rollover for one replay; any 10,000-point score turns its Special off.
Need to know
- Double awards
- On double-award play, replay awards are doubled; Extra Special awards six replays instead of three.
- Side lanes
- Each A–B–C–D rollover increases the side lanes’ point value, from two points up to four.
- Score replays
- The points tally and main score have separate, adjustable replay thresholds.