Daisy May pinball rules and strategy

Strategy summary

The goal

Complete numbers 1–6 to earn Advances toward Extra Special and replay awards. Complete the top A–B–C–D rollovers to light a side kickout hole for Special.

  1. Earn Advances: Hit numbers 1–6 in any order to earn one Advance. Draining through the bottom center rollover also earns an Advance.

  2. Light Extra Special: Earn three Advances to light the bottom center rollover for Extra Special. Passing through that rollover while lit awards three replays and drains the ball.

  3. Earn more replays: Earn a fourth Advance for one replay. Each additional Advance also awards one replay.

  4. Score the center buttons: Roll over a lit Advance button in the center for 10,000. Unlit buttons score nothing.

  5. Light a kickout hole: Roll through all four top A–B–C–D lanes to turn off their letter lights and light one side kickout hole for Special.

  6. Collect the hole Special: Shoot the lit side kickout hole for one replay. The lit hole alternates as the 10,000-point unit advances.

  7. Light a top rollover: Drain through the bottom center rollover to light one top rollover for Special. Pass through that lit top rollover for one replay; any 10,000-point score turns its Special off.

Need to know
Double awards
On double-award play, replay awards are doubled; Extra Special awards six replays instead of three.
Side lanes
Each A–B–C–D rollover increases the side lanes’ point value, from two points up to four.
Score replays
The points tally and main score have separate, adjustable replay thresholds.
Sources and references2 source links and outbound references.
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Playbooks

Daisy May playfield

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