Shoot the lit scoop to choose a Battle against a villain. Earn Team-Ups before the Battle, then shoot the matching Team-Up shot during the fight to activate its benefit. Lil' Deadpool Multiball can run alongside a Battle, giving you two balls to work with.
The goal
Use Wolverine for a Team-Up, O-O-F for Lil' Deadpool Multiball, or the scoop for Sabretooth.
▶
How to start a mode
Shoot the center spinner twice with no major mode running to qualify Wolverine. Shoot the lit scoop to choose a Battle, then shoot the center spinner again during the fight to activate his double damage.
Recommended mode: Juggernaut Battle with Wolverine
With Wolverine qualified, his center-spinner shot lets you damage Juggernaut without first hitting the side targets.
How to play it
Against Juggernaut, the Wolverine Team-Up shot damages him without first hitting the side targets. When the enemy's health reaches zero, shoot the scoop within 10 seconds for the Final Shot.
Start Lil' Deadpool Multiball
Hit the O-O-F targets to lower the bank. Hit the exposed target until it turns green, then lock the ball. Hit O-O-F again to release the locked ball and start Lil' Deadpool Multiball.
Alternative route: Sabretooth
Use this when O-O-F or its return is unsafe.
▶Shoot the scoop, choose Sabretooth, and shoot the scoop again to start the Battle.
Need to know
Main route
Start Juggernaut Battle before releasing Lil’ Deadpool Multiball to score both together.
Long goal
Complete Juggernaut, Mystique, and Sabretooth Battles to light the Sauron mini-wizard mode.
Safer fallback
Orbit, spinner, and pop-bumper hits cause damage. The scoop finishes the Battle after his health reaches zero.Sabretooth BattleOrbit, spinner, and pop-bumper hits cause damage. The scoop finishes the Battle after his health reaches zero.: Use this route when the O-O-F target or Lil’ Deadpool feed is unsafe.
Battles end with a timed scoop finish after you defeat the villain. Team-Ups add damage shots and benefits: Wolverine's center-spinner shot can damage Juggernaut without first opening his side-target damage window. Lil' Deadpool Multiball can run alongside the Battle, so its jackpots are available while you fight. Sabretooth is the fallback when the Lil' Deadpool setup is unsafe; Disco and weapons into Mechsuit remain a separate Pro scoring route.
The goal
Qualify Wolverine and prepare Lil’ Deadpool Multiball.Start Juggernaut Battle, then release the locked ball.Shoot the center spinner during the Battle to activate Wolverine’s double damage and attack Juggernaut without first hitting the side targets.Take the timed scoop finish when it lights; continue Lil’ Deadpool jackpots while the multiball lasts.
Shoot the center spinner twice during single-ball play with no major mode running to qualify Wolverine for the next Battle.Shoot the center spinner twice during single-ball play wi…
Wolverine is qualified when his Team-Up insert is lit. His double damage still needs a center-spinner shot during the Battle. Qualifying him again takes one more shot after each use.
Hit the O-O-F drop targets to expose Lil’ Deadpool. Hit the exposed target until the insert is fully green, then shoot it again to lock a ball. Leave the ball locked until the Battle starts.Hit the O-O-F drop targets to expose Lil’ Deadpool.
Lil’ Deadpool can run with Battles, but not Quests or another multiball. This is the first Lil’ Deadpool mode; later qualifications lead to Frenzy and Bounce instead.
Major modes exclude other majors; Lil’ Deadpool can stack with Battles, not Quests or another multiball.
Shoot the scoop and select Juggernaut Battle. Hit an O-O-F drop target with the new ball to release the locked ball and start Lil’ Deadpool Multiball.Shoot the scoop and select Juggernaut Battle.
Battle is lit at the start of each ball. If it is not lit, complete D-E-A-D to relight it.
Shoot the center spinner during the Battle to activate Wolverine’s double damage. Use that Team-Up shot to damage Juggernaut without first hitting the side targets.Shoot the center spinner during the Battle to activate Wo…
To open all the main damage shots, hit any four D-E-A-D or P-O-O-L targets. This taunts Juggernaut and opens a 20-second damage window. When it expires, hit the targets again to reopen those shots.
When Juggernaut’s health reaches zero, shoot the scoop within 10 seconds for the Final Shot. Take this timed finish instead of chasing another Lil’ Deadpool jackpot.When Juggernaut’s health reaches zero, shoot the scoop wi…
Battle progress survives a drain. Draining with the Final Shot lit retains completion credit but loses the collect; tilting removes the completion.
After the Battle, continue Lil’ Deadpool jackpots if the multiball is still running. Continue from whichever jackpot stage you reached during the Battle.After the Battle, continue Lil’ Deadpool jackpots if the…
Collect five jackpots at Lil’ Deadpool, then five flashing red double jackpots. Lock a ball at Lil’ Deadpool after the doubles, then shoot either spinner for the Super Jackpot.
After the Super, the jackpot cycle resets at higher values during the same multiball. The feature ends when one ball remains.
Complete the B-O-O-M return lanes with lane change. Save four BOOM awards for a Big BOOM when several valuable shots are lit.
↪Fallback: Sabretooth Battle▶
Use this route when the O-O-F target or Lil’ Deadpool feed is unsafe.
Select Sabretooth at the scoop. Shoot orbits, the center spinner, and pop bumpers to remove his health.Sabretooth Battle rule details
Orbit, spinner, and pop-bumper hits cause damage. The scoop finishes the Battle after his health reaches zero.Sabretooth BattleOrbit, spinner, and pop-bumper hits cause damage. The scoop finishes the Battle after his health reaches zero.: Orbit, spinner, and pop-bumper hits cause damage. The scoop finishes the Battle after his health reaches zero.
Use the left orbit when it gives a controlled return. Do not force the scoop from a moving ball.
↔Alternative: T-Rex Battle▶ with Ninja Multiball
Use this route when the right orbit and katana target are reliable.
Shoot the right orbit to advance the truck. Collect three orange chimichanga shots. Select T-Rex at the scoop.
Complete the third katana lock to start Collect lit major-shot jackpots. Complete the set. Shoot the right katana for the Super Jackpot.Ninja MultiballCollect lit major-shot jackpots. Complete the set. Shoot the right katana for the Super Jackpot. with Green shots lower the O-O-F bank. The exposed target throws a bomb. Five bombs light the scoop jackpot.T-Rex BattleGreen shots lower the O-O-F bank. The exposed target throws a bomb. Five bombs light the scoop jackpot..T-Rex Battle and Ninja Multiball rules
Green shots lower the O-O-F bank. The exposed target throws a bomb. Five bombs light the scoop jackpot.T-Rex BattleGreen shots lower the O-O-F bank. The exposed target throws a bomb. Five bombs light the scoop jackpot.: Green shots lower the O-O-F bank. The exposed target throws a bomb. Five bombs light the scoop jackpot.
Collect lit major-shot jackpots. Complete the set. Shoot the right katana for the Super Jackpot.Ninja MultiballCollect lit major-shot jackpots. Complete the set. Shoot the right katana for the Super Jackpot.: Collect lit major-shot jackpots. Complete the set. Shoot the right katana for the Super Jackpot.
↔Alternative: Pro: Disco weapons into Mechsuit
Use this Pro-only route when the left orbit and spinner are repeatable enough to cash out One major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball.WeaponsOne major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball. without forcing O-O-F.
With no major mode active, spin the left spinner 60 times to start Switches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.Disco MultiballSwitches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it..Disco Multiball scoring details
Switches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.Disco MultiballSwitches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.: Switches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.
During Disco, make white major-shot combos and visit the scoop when the feed is controlled. Bank 45 One major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball.WeaponsOne major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball..Weapons rule details
One major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball.WeaponsOne major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball.: One major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out One major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball.WeaponsOne major shot turns the other major shots white. Shoot white combos, then the scoop, to cash out weapons based on the number of shots made. The 45th weapon lights Mechsuit Multiball. based on the number of shots made. The 45th weapon lights This is a four-ball mode. Each completed round adds one million to future base jackpots.Mechsuit MultiballThis is a four-ball mode. Each completed round adds one million to future base jackpots..
When no major mode is active, start This is a four-ball mode. Each completed round adds one million to future base jackpots.Mechsuit MultiballThis is a four-ball mode. Each completed round adds one million to future base jackpots. at the scoop. Collect five different major-shot jackpots, then shoot the scoop for the Super Jackpot.Mechsuit Multiball scoring details
This is a four-ball mode. Each completed round adds one million to future base jackpots.Mechsuit MultiballThis is a four-ball mode. Each completed round adds one million to future base jackpots.: This is a four-ball mode. Each completed round adds one million to future base jackpots.
If the ricochet is controlled, hit SNIKT into the right ramp before the Super Jackpot. Hit SNIKT again to extend the multiplier.Playfield X scoring details
The SNIKT-to-right-ramp ricochet raises temporary playfield scoring, up to 5x.Playfield XThe SNIKT-to-right-ramp ricochet raises temporary playfield scoring, up to 5x.: The SNIKT-to-right-ramp ricochet raises temporary playfield scoring, up to 5x.
↔Alternative: Big BOOM
Use this route when normal play has completed several B-O-O-M lane sets.
Save four BOOM awards. Then use Big BOOM to collect all lit non-scoop awards at once.
Hold the action button only when you want to spend one normal BOOM award.
◆Builds toward: Sauron and Megakrakolodonus Rex
Complete Juggernaut, Mystique, and Sabretooth Battles to qualify Sauron.
Three Battle completions qualify Sauron; follow the display for the lit start shot.
Complete both Quests and start Sauron to qualify Megakrakolodonus Rex. Follow the lit start shown by the installed display.
⇄
Pro / Premium differences
Disco featurePro: With no major mode active, 60 left-spinner spins start Switches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.Disco MultiballSwitches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.. Later starts use higher spin thresholds.Premium / LE: The same thresholds start single-ball Disco Loops instead of Switches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.Disco MultiballSwitches build its jackpot. A random jackpot opens a Super round; the left spinner raises the Super Jackpot and the left ramp collects it.; starts occur at 60, 180, 300, and later thresholds.
Sources and references8 references8 source links and outbound references.