Disney TRON: Legacy pinball rules and strategy
The Strategy
TRON rewards each of its six major shots with an immediate scoop cashout called End of Line. Make either orbit, either ramp, or either inner loop, then shoot the scoop before the ball drains; the value starts at 500,000 and keeps growing between collects. Shoot four different major shots to light four Light Cycle inserts, then shoot the scoop to start Light Cycle Multiball and complete the left ramp, Quorra left inner loop, and right ramp sequence.
The goal
Make any major shot and immediately shoot the scoop to collect End of Line; shoot four different major shots and the scoop to start Light Cycle Multiball.
Start Light Cycle Multiball
Shoot four of the six major orbits, ramps, or inner loops to light their Light Cycle inserts, then shoot the scoop to start Light Cycle Multiball.
Score Light Cycle Multiball
Shoot the left ramp Jackpot, then the Quorra left inner loop for the Super Jackpot, then the right ramp for the Double Super Jackpot.
Alternative route: End of Line
Use this whenever a major-shot return gives an immediate shot at the scoop.
- Make either orbit, either ramp, or either inner loop, then immediately shoot the scoop to collect the flashing End of Line value before the ball drains.
Need to know
- End of Line
- Make any major shot, then immediately shoot the scoop to cash a carried value that is lost on a drain.
- Light Cycle Multiball
- Shoot four different major shots to light their inserts, start Light Cycle at the scoop, then shoot left ramp, Quorra, and right ramp in order.
- Quorra Multiball
- Make five left-inner-loop shots, start at the scoop, then repeat Quorra jackpots and collect the Super at Gem.
Disney TRON: Legacy uses nine progress-ladder inserts to track its modes and Multiballs; flashing all nine lights Sea of Simulation at the scoop, and completing all nine lights The Portal there. The strongest repeatable route is End of Line: make any major shot and immediately shoot the scoop to collect its growing value before a drain. Add Light Cycle when four different major shots have lit its inserts, then shoot the scoop and complete the left-ramp, Quorra, right-ramp Jackpot sequence.
The goal
Make any major shot and immediately shoot the scoop to collect End of Line before the ball drains; light four different major-shot inserts and shoot the scoop to start Light Cycle Multiball.
- Soft-plunge the ball off Flynn's divider into the scoop for the reliable skill shot.
- Make any major orbit, ramp, or inner-loop shot. Immediately shoot the scoop to collect the flashing End of Line combo.
Make any major orbit, ramp, or inner-loop shot.
- End of Line starts at 500,000, grows as combos are built, carries between collects, and is lost if the ball drains before the scoop cashout.
- Shoot four different major shots to light four of the six Light Cycle inserts. Shoot the scoop to start Light Cycle Multiball.
- During Light Cycle Multiball, shoot the left ramp jackpot, then the Quorra left inner loop for a Super Jackpot, then the right ramp for the Double Super Jackpot.
During Light Cycle Multiball, shoot the left ramp jackpot…
- The left ramp, Quorra, and right ramp form the defined Light Cycle scoring sequence.
- Continue making End of Line combos during modes and multiballs. Shoot the scoop immediately after each major shot because the value is lost on a drain.
Top-player proof
- At the Fairfax Pinball Open 2014, Trent Augenstein built End of Line with combos, cashed it during Multiball, and used Light Cycle as the accessible Multiball route.