Doctor Who turns repeated Cliffhanger Ramp loops into Playfield X and Sonic Boom. Choose Doctor 3, build 4x, then shoot W, H, and O in order during Sonic Boom before returning to the loop. Leave the route only for a useful ready lock.
The goal
Choose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer., loop the Cliffhanger Ramp to build 4x and reach About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., shoot W, H, then O during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., and do not break the loop rhythm for low-value features.
Use the flippers before the plunge to select The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer..
The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.: The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.
Feed the upper-left flipper. Repeat the Cliffhanger Ramp above it. Each loop adds 0.5x to This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. Stop at 4x.
This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.: This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer. is better for the main W-H-O sequence.
Keep looping until About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points. starts. Then shoot W at the right ramp, H at the Hang-On target, and O at the Cliffhanger Ramp. Keep this order.
About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.: About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. A 4x set scores about 120 million before normal W-H-O points.
Do not shoot O before W and H. An early O ends About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
After O, return to the Cliffhanger Ramp and build the next About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.. Keep 4x active with more loops.
If W lights during normal play, let H time out when you can safely keep looping. Complete W-H-O only during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
A normal W-H-O sends the ball back to the lower playfield. The loop route keeps the ball at the upper flipper and reduces uncontrolled returns.
Take a ready physical lock when it gives control or blocks an opponent. Do not leave the loop route only to force multiball.
Alternative route: Doctor 1 Video Mode
Use this plan when the Cliffhanger Ramp or H target is not repeatable.
Choose Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.Doctor 1Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.. Hit E-S-C-A-P-E targets or the Police Box entry until E-S-C-A-P-E is complete.
Do not start Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. yet. Loop the Cliffhanger Ramp until This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence. is 4x. Choose Doctor 6 at the next Doctor selection when possible.
Shoot the Police Box entry. Use one flipper for a short jump and both flippers for a long jump. Jump into the TARDIS at the end.
Finish all four waves in the first set. Rebuild 4x before a later set when the multiplier has fallen.
Need to know
Main route
Choose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer..
Long goal
Finish Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. waves or collect lit Transmat shots to spot all seven Doctors.
Safer fallback
Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.Doctor 1Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.: Use this plan when the Cliffhanger Ramp or H target is not repeatable.
Doctor Who turns repeated Cliffhanger Ramp loops into Playfield X and Sonic Boom. Choose Doctor 3, raise the multiplier to 4x, and complete W, H, then O only during Sonic Boom. Resume the ramp immediately and take locks only when they preserve control.
The goal
Choose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer., loop the Cliffhanger Ramp to build 4x and reach About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., shoot W, H, then O during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points., and do not break the loop rhythm for low-value features.
Use the flippers before the plunge to select The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer..Doctor 3 timing details
The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.: The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.
Feed the upper-left flipper. Repeat the Cliffhanger Ramp above it. Each loop adds 0.5x to This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. Stop at 4x.Playfield X scoring and timing
This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.: This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer. is better for the main W-H-O sequence.
Keep looping until About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points. starts. Then shoot W at the right ramp, H at the Hang-On target, and O at the Cliffhanger Ramp. Keep this order.Sonic Boom scoring details
About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.: About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.. A 4x set scores about 120 million before normal W-H-O points.
Do not shoot O before W and H. An early O ends About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
After O, return to the Cliffhanger Ramp and build the next About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.. Keep 4x active with more loops.
If W lights during normal play, let H time out when you can safely keep looping. Complete W-H-O only during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..If W lights during normal play, let H time out when you c…
A normal W-H-O sends the ball back to the lower playfield. The loop route keeps the ball at the upper flipper and reduces uncontrolled returns.
Take a ready physical lock when it gives control or blocks an opponent. Do not leave the loop route only to force multiball.
Top-player proof
The player chose The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer.Doctor 3The timer between the W, H, and O shots is longer. This makes the three-shot sequence safer. for longer W-H-O timers, repeatedly shot the Cliffhanger loop, and completed W-H-O during About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points..
↪Fallback: Doctor 1 Video Mode▶
Use this plan when the Cliffhanger Ramp or H target is not repeatable.
Choose Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.Doctor 1Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.. Hit E-S-C-A-P-E targets or the Police Box entry until E-S-C-A-P-E is complete.Doctor 1 rule details
Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.Doctor 1Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.: Each qualifying shot spots one extra E-S-C-A-P-E letter. A Police Box entry spots two letters.
Completing E-S-C-A-P-E lights Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. at the Police Box entry.
Do not start Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. yet. Loop the Cliffhanger Ramp until This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence. is 4x. Choose Doctor 6 at the next Doctor selection when possible.
Shoot the Police Box entry. Use one flipper for a short jump and both flippers for a long jump. Jump into the TARDIS at the end.Video Mode rule details
Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.: Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.
Standard wave patterns are S-S-L-L-L-L, S-L-L-S-S-S-S, S-S-S-L-L-L-S-S-S, and L-L-S-S-L-S-L-L-L.
Finish all four waves in the first set. Rebuild 4x before a later set when the multiplier has fallen.
↔Alternative: Doctor 2 W-H-O grind
Use this line when H is easy and you want steady scoring instead of maximum About every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points.Sonic BoomAbout every tenth Cliffhanger loop starts this scoring round. W, H, and O score 10 million each before Playfield X. A 4x set scores about 120 million before normal W-H-O points. time.
Choose Hang-On stays lit longer and scores double. Its value rises and carries through the game.Doctor 2Hang-On stays lit longer and scores double. Its value rises and carries through the game.. Shoot W at the right ramp, H at Hang-On, then O at the Cliffhanger Ramp.Doctor 2 scoring details
Hang-On stays lit longer and scores double. Its value rises and carries through the game.Doctor 2Hang-On stays lit longer and scores double. Its value rises and carries through the game.: Hang-On stays lit longer and scores double. Its value rises and carries through the game.
Repeat W-H-O. The second completion normally lights an Extra Ball. Later requirements depend on settings.
↔Alternative: Dalek Multiball
Use this line when two locks are close, the Time Expander returns are safe, and you can build 4x before the start.
Lock two balls in the Time Expander. Complete the five raised targets. Each target needs three hits on the first multiball.Doctor 7 timing details
During Target Mode, every Time Expander hit spots one extra target hit. Target progress stays after a drain.Doctor 7During Target Mode, every Time Expander hit spots one extra target hit. Target progress stays after a drain.: During Target Mode, every Time Expander hit spots one extra target hit. Target progress stays after a drain.
When the three Dalek gates rise, do not start yet. Loop the Cliffhanger Ramp until This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence. is 4x.
Shoot one Dalek gate to start. During multiball, shoot all three gates once for a Jackpot. Repeat to raise the Dalek level.Dalek Jackpot scoring and timing
The middle starting gate begins one level higher and shortens the path to Davros. The level can fall if the gate timer expires or the game drops from three balls to two.Dalek JackpotThe middle starting gate begins one level higher and shortens the path to Davros. The level can fall if the gate timer expires or the game drops from three balls to two.: The middle starting gate begins one level higher and shortens the path to Davros. The level can fall if the gate timer expires or the game drops from three balls to two.
After the Emperor Jackpot, hit all five Time Expander targets once. Then clear all three gates for the 100 million Davros Jackpot.After the Emperor Jackpot, hit all five Time Expander tar…
Double Davros needs two hits on each target and pays 200 million. Triple Davros needs three hits and pays 300 million. This multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence.Playfield XThis multiplier applies to almost all scoring. It falls with time. Doctor 6 makes each loop add two steps and makes the timer longer, but Doctor 3 is better for the main W-H-O sequence. applies.
If multiball ends before any Jackpot, use the short Re-Lock timer to lock one or two balls and restart it.
◆Builds toward: All Doctors and Triple Davros
Finish Clear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave.Video ModeClear every obstacle to finish a wave. A failed obstacle normally ends the mode. A completed wave spots a Doctor and relights the next wave. waves or collect lit Transmat shots to spot all seven Doctors.
Use 4x Dalek Multiball to reach Emperor, Davros, Double Davros, and Triple Davros.
After Triple Davros, repeat the three-hit target-and-gate cycle for more 300 million Jackpots.
Sources and references10 references10 source links and outbound references.