Double Barrel pinball rules and strategy
Strategy summary
The goal
The moving target raises the values of the two side pockets. Shoot a pocket to collect its lit value. Separate upper lanes light the green and yellow pop bumpers.
Raise the pocket values: Hit the moving target in the horizontal slot below the green and yellow pop bumpers. It increases the values of the two pockets beside it; each pocket’s lights show 30, 100, 200 and 300 points.
Collect a pocket: Shoot either side pocket beside the moving target to score its lit value. The matching value lights run down the playfield below each pocket.
Light the pop bumpers: Roll through the upper left lane to light the yellow pop bumper, or the upper right lane to light the green one. Each scores 10 points when lit. The central OFF Bumpers button below the target turns them off.
Need to know
- Lower launchers
- The two BANG launching pads below the flippers send the ball back up toward the moving target.
- Ball count
- The game can be set for three or five balls; check the fitted card.
- Tilt penalty
- A tilt disqualifies only the player who caused it.