Dune pinball rules and strategy
The Strategy
Dune alternates between day and night. During day, shoot the scoop to start Harvester Battle. To add Fedaykin Multiball, knock down the Sand Trap drop and lock a ball there before the Battle, start Harvester at the scoop, then shoot the Sand Trap until the Fedaykin lamp flashes and shoot it once more. For playfield X, select Thumper before the first item-drop hit, clear all three item drops, then press the Action Button; one Thumper starts 2x, two start 3x, and three start 4x.
The goal
Use the scoop for a Water is its timer. If water reaches zero, the battle stops and resumes on a later day with its damage saved., the Sand Trap for It starts only during Harvester Battle. It fills the red soldier shots, adds a thopter, boosts battle scoring, and prevents water from falling below 10 while multiball is active., and a collected Thumper for playfield X.
How to start a mode
During the day cycle, shoot the scoop to start Water is its timer. If water reaches zero, the battle stops and resumes on a later day with its damage saved..
Recommended mode: Harvester Battle
Play it to build the value used by the The first Fedaykin Multiball begins with its first Jackpot lit. On later multiball starts, shoot the Sand Trap to light the first Jackpot. Return there after each collect to relight it; each relight refills soldier shots, adds a thopter, and can add a ball during the green Sand Trap window..
How to play it
Shoot yellow thopters and red soldiers, damage the Harvester at the worm area, and use a lit blue Lasgun shot for the final hit when available.
Start Fedaykin Multiball
Hit the Sand Trap drop, then shoot the Sand Trap to lock a ball. During the day cycle, shoot the scoop to start Water is its timer. If water reaches zero, the battle stops and resumes on a later day with its damage saved.. Shoot the Sand Trap until the Fedaykin lamp flashes, then shoot the Sand Trap again to start It starts only during Harvester Battle. It fills the red soldier shots, adds a thopter, boosts battle scoring, and prevents water from falling below 10 while multiball is active..
Start Thumper playfield X
Use the right flipper to select the Thumper before hitting an item drop. Knock down all three item drops before they reset to collect it, then press the Action Button: one Thumper starts 2x, two start 3x, and three start 4x.
Alternative route: Run From Shai-Hulud
Use this when the upper-right side ramp and left orbit are more repeatable than the Sand Trap.
- Complete three gold Sandwalk combos at the side ramp and left orbit. When the side ramp turns solid gold, shoot it five times within 30 seconds.
Need to know
- Main route
- Always load a This is a stored left-outlane ball save. The first item-target hit locks the selected item. Clear all three drops to collect it. The left ramp loads it for use..
- Long goal
- Spell D-U-N-E and play Battle of Arrakeen, Fall of Sietch Tabr, and Liberate Arrakis in any available order.
- Safer fallback
- Harvester, Prophecy, and protection: Use this plan when the side ramp or Desert Power steering is not repeatable.