Earthshaker pinball rules and strategy

The Strategy

Earthshaker uses completed zones to light two locks and start three-ball Multiball. Repeat the Fault ramp to spot difficult zones, finish each building, take the Shelter or Fault locks, then shoot center ramp followed by Fault for the Jackpot.

The goal

Repeat the Fault ramp to spot difficult zones, complete the predicted zones, lock once at the Shelter or Fault, finish the new zones and lock at the Fault, then shoot the center ramp followed by Fault for the Multiball Jackpot.

  1. Test the Fault ramp and center-ramp returns during the first ball.

  2. Repeat the Fault ramp to score miles and spot the lowest incomplete zone.

  3. Complete the remaining predicted zones. Lock the first ball at the Shelter or Fault when the game permits it.

  4. Complete the new predicted zones, then shoot the Fault ramp to lock the second ball and start three-ball play.

  5. During Two locks start three-ball play. The center ramp lights the Jackpot. The Fault ramp collects it., shoot the center ramp once. Then shoot the Fault ramp for the Jackpot.

    • Two locks start three-ball play. The center ramp lights the Jackpot. The Fault ramp collects it.: Two locks start three-ball play. The center ramp lights the Jackpot. The Fault ramp collects it.
    • A ball in the Shelter can stay there until another ball drains. Use this only when it improves control.: A ball in the Shelter can stay there until another ball drains. Use this only when it improves control.
  6. After one ball remains, shoot the Shelter before the The Shelter starts two-ball play for about 15 seconds after standard Multiball ends. The standard Jackpot light-and-collect sequence applies. timer ends. Repeat center ramp, then Fault, for another Jackpot attempt.

    • The Shelter starts two-ball play for about 15 seconds after standard Multiball ends. The standard Jackpot light-and-collect sequence applies.: The Shelter starts two-ball play for about 15 seconds after standard Multiball ends. The standard Jackpot light-and-collect sequence applies.

Alternative route: Fault and center ramps

Use this when one zone shot, the Shelter, or the captive ball is unsafe.

  1. Repeat the Fault ramp to spot incomplete zones.
  2. Loop the center ramp for miles and increasing ramp value.
  3. Use incidental switches to complete the easier zones.
  4. Return to the building lock only when its start feed is controlled.
Need to know
Zones
Complete the current predicted zones to light the next lock; later rounds require more zones and a stricter order.
Fault ramp
The right ramp spots the lowest incomplete zone, locks a ball, and collects the lit Multiball Jackpot.
Earthshaker Multiball
Complete a building and lock two balls so the next plunge starts three-ball play.

Machine setup

  • Confirm Earthshaker L-3 or the installed ROM, ball count, Extra Ball conversion, first-lock location, zone spotting, and Aftershock timer.
  • Confirm required zone order, captive-ball timer, Match-Up awards, starting bumpers, Jackpot ladder, and whether Quick Multiball is enabled.
  • Test the Fault and center ramps, Shelter release, eject-hole feed, captive-ball registration, upper flipper, and Multiball plunge before choosing the route.
Sources and references6 source links and outbound references.
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Earthshaker playfield

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