Escape from the Lost World pinball rules and strategy
The Strategy
Escape from the Lost World builds Treasure Value before a timed path to the upper Escape Gateway. Complete DINO EGG, enter the Mystery Path or Dinosaur Cave, cross the Bridge of Gold, then shoot the open Gateway with the upper-right flipper. The collect also starts two-ball Multiball.
The goal
Complete the three DINO EGG drop targets to open the Escape Gate, use the Mystery Path or Dinosaur Cave to reach the upper-left flipper, cross the Bridge of Gold, then shoot the open Escape Gateway with the upper-right flipper.
Open the Escape Gate
Complete the three DINO EGG drop targets. The full bank opens the Escape Gate for 30 Time Units, but almost any scoring switch can close it sooner.
Reach the upper-left flipper
While the gate is open, shoot the Mystery Path ramp or enter the Dinosaur Cave so its elevator feeds the upper-left flipper.
Cross the Bridge of Gold
Use the upper-left flipper to shoot across the Bridge of Gold. Let the ball reach the upper-right flipper.
Escape and collect
Use the upper-right flipper to shoot the open Escape Gateway. It scores 50,000, collects the This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. already built during the ball, and releases the reserve ball for two-ball play. Continue scoring the normal playfield awards with both balls.
Need to know
Open the Escape Gate
Complete the three DINO EGG drop targets; most scoring switches can close the gate before all 30 Time Units elapse.
Reach the upper flippers
Use the Mystery Path or Dinosaur Cave to feed the upper-left flipper, then cross the Bridge of Gold.
Escape Gateway
Shoot the open Gateway with the upper-right flipper to collect This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. and start two-ball play.
Escape from the Lost World builds Treasure Value before a timed path to the upper Escape Gateway. Build Treasure first, open the gate with the drop targets, then move through a cave or Mystery Path, Bridge of Gold, and Gateway before another switch closes it. Rebuild value during two-ball play.
The goal
Learn the three plunge feeds.Build This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000., then complete DINO EGG.Cross the Bridge of Gold and shoot the open Escape Gateway.The shot collects This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. and starts The Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.Two-Ball MultiballThe Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier..
Read the shooter-lane result on the first plunge.Treasure Value and related rules
This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.: This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.
This stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball.Multiball Release MemoryThis stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball.: This stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball.
Reach the flipper-return ramp rollover. It scores 25,000, adds 50,000 Treasure Value, and advances Memory once.Gentle plungeReach the flipper-return ramp rollover. It scores 25,000, adds 50,000 Treasure Value, and advances Memory once.: Reach the flipper-return ramp rollover. It scores 25,000, adds 50,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000., and advances Memory once.
Reach the upper right flipper for a Volcano shot.Firm plungeReach the upper right flipper for a Volcano shot.: Reach the upper right flipper for a Volcano shot.
Cross the Mountain and operate the Skeleton. It scores 50,000 and adds 100,000 Treasure Value.Hard plungeCross the Mountain and operate the Skeleton. It scores 50,000 and adds 100,000 Treasure Value.: Cross the Mountain and operate the Skeleton. It scores 50,000 and adds 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Test one safe feed to the upper left flipper. Use a cave elevator or a short Mystery Path return.
Build This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. before the collect attempt.Left Golden Idol bank and Right Golden Idol bank rules
Left Golden Idol bank: Complete three targets for 30,000 points and 30,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Right Golden Idol bank: Complete five targets for 50,000 points and 50,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Completed banks reset. Partial target progress carries between balls.
Each center or right cave trip adds 50,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Each Volcano star rollover adds 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Each Skeleton or Mountain switch adds 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Complete the three DINO EGG drop targets.Escape Gate Timer scoring and timing
The full bank opens the gate and starts a 30-Time-Unit window. A normal scoring switch can close the gate earlier.Escape Gate TimerThe full bank opens the gate and starts a 30-Time-Unit window. A normal scoring switch can close the gate earlier.: The full bank opens the gate and starts a 30-Time-Unit window. A normal scoring switch can close the gate earlier.
Each DINO EGG target scores 3,000 and adds 10 Time Units.
An unlit 25K return switch, flipper-return ramp rollover, unlit Golden Idol, or Volcano rollover does not close the gate.
Shoot the Mystery Path ramp or enter the Dinosaur Cave so its elevator feeds the upper-left flipper before another scoring switch closes the Escape Gate.
Shoot the Bridge of Gold with the upper left flipper. Prepare the upper right flipper.
Shoot the open Escape Gateway with the upper right flipper.Two-Ball Multiball scoring details
The Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.Two-Ball MultiballThe Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.: The Gateway scores 50,000, collects This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000., and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.
The Escape Path operates two switches before multiball begins.
Multiball ends when one ball remains. This stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball.Multiball Release MemoryThis stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball. then resets.
During multiball, use safe Golden Idol banks, caves, Volcano rollovers, and Mountain paths to rebuild This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
After multiball, rebuild Memory or repeat the Escape Gateway sequence for another start.
↪Fallback: Automatic two-ball multiball
Use this plan when the Bridge of Gold transfer is not reliable.
Use a Reach the flipper-return ramp rollover. It scores 25,000, adds 50,000 Treasure Value, and advances Memory once.Gentle plungeReach the flipper-return ramp rollover. It scores 25,000, adds 50,000 Treasure Value, and advances Memory once. for the flipper-return ramp rollover.
Confirm that one This stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball.Multiball Release MemoryThis stored three-lamp counter advances at either 25K rollover. The third lamp releases the reserve ball. Partial progress carries between balls and resets after multiball. lamp is lit.
Shoot the Right Cave when it gives a controlled flipper-return ramp feed.
Use the Dinosaur Cave saucer when the ramp feed is poor.
Each completed 25K rollover scores 25,000, adds 50,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000., and advances Memory once.
Collect the third Memory lamp. The reserve ball releases from the far-left physical lane.
Use two-ball play to complete safe Golden Idol banks and rebuild This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Do not force the Gateway. Multiball has no jackpot.
↔Alternative: Ball Saver lane start
Use this start only when the left return-lane split is predictable.
Guide a left return toward the far-left This physical far-left lane holds the incoming ball with the reserve ball. It then releases both balls for multiball. It is not a timed software save.Ball Saver laneThis physical far-left lane holds the incoming ball with the reserve ball. It then releases both balls for multiball. It is not a timed software save. with an early legal Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique.Ball Saver lane timing details
This physical far-left lane holds the incoming ball with the reserve ball. It then releases both balls for multiball. It is not a timed software save.Ball Saver laneThis physical far-left lane holds the incoming ball with the reserve ball. It then releases both balls for multiball. It is not a timed software save.: This physical far-left lane holds the incoming ball with the reserve ball. It then releases both balls for multiball. It is not a timed software save.
The lane scores 100,000 and immediately starts The Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.Two-Ball MultiballThe Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier..
Do not force the route after the ball passes below the slingshot. The adjacent path is the left outlane.
↔Alternative: Mountain opening route
Use this plan when the upper right flipper reaches the Mountain more reliably than the DINO EGG bank.
Reach the upper right flipper.
Shoot the closed-gate Mountain path. Each completion operates the Skeleton switch.
Each completion scores 50,000 and adds 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
Repeat until the Escape Gate opens. The required count is adjustable; the factory setting uses six.
Use the next Bridge of Gold feed to shoot the open Escape Gateway.
↔Alternative: Volcano Extra Ball
Use this plan when the upper right flipper reaches the Volcano safely and replay balls have tournament value.
Shoot the Volcano Tunnel or send a firm Bridge of Gold shot past the upper right flipper.Extra Ball setup details
A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.Extra BallA Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.: A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.
Each Volcano rollover scores 50,000 and adds 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000..
On medium difficulty, collect two Volcano rollovers to flash A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.Extra BallA Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball..
Operate the Skeleton switch to collect the flashing A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.Extra BallA Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball..
Only one A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.Extra BallA Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball. can be earned per game ball.
A Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball.Extra BallA Volcano award qualifies a replay ball at the Skeleton. The award is spent after the current ball drains and SHOOT AGAIN serves the replay ball. cannot be earned during replay-ball play or while SHOOT AGAIN is lit.
↔Alternative: Right Cave Special
Use this plan only when a replay award has tournament value.
Complete the Right Cave until its This operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game.SpecialThis operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game. lamp flashes.Special machine settings
This operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game.SpecialThis operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game.: This operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one This operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game.SpecialThis operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game. is available per game.
Medium difficulty requires three Right Cave completions to qualify This operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game.SpecialThis operator-configured replay award is qualified by repeated Right Cave completions. A later flashing cave completion spends it. Only one Special is available per game..
Shoot the flashing Right Cave again to collect it.
Ignore this route when tournament settings remove replay value.
↔Alternative: Hold Bonus route
Use this plan when cave returns are safe and the current bonus is valuable.
Enter any Dinosaur Cave opening until Repeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball.Hold BonusRepeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball. WHEN FLASHING flashes.Lava Pit Bonus and Hold Bonus rules
This end-of-ball award grows from normal switches to 510,000. It has no multiplier. A drain collects it. A tilt cancels it.Lava Pit BonusThis end-of-ball award grows from normal switches to 510,000. It has no multiplier. A drain collects it. A tilt cancels it.: This end-of-ball award grows from normal switches to 510,000. It has no multiplier. A drain collects it. A tilt cancels it.
Repeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball.Hold BonusRepeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball.: Repeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball.
Medium difficulty needs two entries on Ball 1, three on Ball 2, and four on Ball 3.
Enter a cave again while Repeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball.Hold BonusRepeated cave entries qualify stored bonus progress. A cave entry while the lamp flashes stores the current award for the next ball. WHEN FLASHING is lit.
Confirm the BONUS HELD lamp.
A normal drain collects the current This end-of-ball award grows from normal switches to 510,000. It has no multiplier. A drain collects it. A tilt cancels it.Lava Pit BonusThis end-of-ball award grows from normal switches to 510,000. It has no multiplier. A drain collects it. A tilt cancels it..
The held value carries to the next ball and combines with the next held award.
Avoid a tilt. It cancels the bonus collect.
◆Builds toward: 2,500,000 Treasure collect and two-ball multiball
Repeat both Golden Idol banks.
Use controlled cave entries for 50,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. each.
Use Volcano and Mountain paths for 100,000 This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. each.
Continue until This stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000.Treasure ValueThis stored score starts at 100,000 and can reach 2,500,000. The Escape Gateway collects it, then resets it to 100,000. reaches 2,500,000.
Complete DINO EGG to open the Escape Gate.
Feed the upper left flipper and cross the Bridge of Gold.
Shoot the open Escape Gateway with the upper right flipper.
Collect 2,500,000 plus the 50,000 Gateway award. Start The Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier.Two-Ball MultiballThe Gateway scores 50,000, collects Treasure Value, and releases the reserve ball. Normal scoring continues. There is no jackpot or scoring multiplier..
Sources and references3 references3 source links and outbound references.