F-14 Tomcat uses the upper orbit and T-O-M-C-A-T targets to qualify locks under the installed setting. Follow the lock and Release lamps, start Multiball, then shoot the right VUK three times for two Landings and the Fighter Jackpot.
The goal
Use the upper orbit and upper flippers to spell T-O-M-C-A-T. Start Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.. Then cycle the right VUK to Fighter Jackpot.
Use the launch to test the upper-orbit feed. Do not flip at the feed. Try a Time the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Live catchTime the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Read the full Live catch technique on the lower flipper.
Prefer the upper T-O-M-C-A-T targets. Use the upper orbit and Partially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Flipper stagingPartially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Read the full Flipper staging technique. Use lower targets only for the last letter.
Check the lock and Release lamps, then complete T-O-M-C-A-T as the installed AD33 setting requires. Lock lit balls at the right VUK and shoot the lit Release shot to start Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..
Lock qualification changes with the AD33 MLTIBAL MODE adjustment. Do not assume one universal first-two-lock and third-lock sequence.
Lock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball multiball.Multiball locksLock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball multiball.: Lock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..
Physical locks are shared. Depending on the chamber state, a lock can trigger an immediate replacement-ball serve. Stay at the flippers and regain control.
During Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains., shoot the right VUK three times. The first two shots advance Landings. The third shot collects Fighter Jackpot.
Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.: Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.
Use Partially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Flipper stagingPartially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Read the full Flipper staging technique to reduce side-to-side ball motion. Relight the left kickback at the Rescue target when safe.
Alternative route: Upper-orbit control loop
Use this route when the T-O-M-C-A-T targets or right VUK return badly.
Shoot the upper orbit. Do not flip with the upper flippers. Catch the ball on a lower flipper.
Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique the upper orbit when this copy allows it. Repeat only while the catch remains controlled.
Clip the edge of the Rescue target to relight the left kickback. Do not shoot its center.
Need to know
Main route
Use the upper orbit and upper flippers to spell T-O-M-C-A-T.
Long goal
Follow the installed AD33 setting and lock lamps.
Safer fallback
Upper-orbit control loop: Use this route when the T-O-M-C-A-T targets or right VUK return badly.
In F-14 Tomcat, complete T-O-M-C-A-T as adjustment AD33 requires, lock each lit ball at the right VUK, and shoot the lit Release shot after the third lock to start four-ball Multiball. Use the upper orbit and staged flippers for letters, follow the displayed lock sequence, then shoot the right VUK twice for Landings and a third time for the Fighter Jackpot.
The goal
Use the upper orbit and upper flippers to spell T-O-M-C-A-T.Start Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..Then cycle the right VUK to Fighter Jackpot.
Use the launch to test the upper-orbit feed. Do not flip at the feed. Try a Time the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Live catchTime the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Read the full Live catch technique on the lower flipper.
Prefer the upper T-O-M-C-A-T targets. Use the upper orbit and Partially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Flipper stagingPartially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Read the full Flipper staging technique. Use lower targets only for the last letter.
Check the lock and Release lamps, then complete T-O-M-C-A-T as the installed AD33 setting requires. Lock lit balls at the right VUK and shoot the lit Release shot to start Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..Multiball locks machine settings
Lock qualification changes with the AD33 MLTIBAL MODE adjustment. Do not assume one universal first-two-lock and third-lock sequence.
Lock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball multiball.Multiball locksLock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball multiball.: Lock balls at the right VUK. Shoot the lit Release shot after the third lock to start four-ball Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..
Physical locks are shared. Depending on the chamber state, a lock can trigger an immediate replacement-ball serve. Stay at the flippers and regain control.
During Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains., shoot the right VUK three times. The first two shots advance Landings. The third shot collects Fighter Jackpot.Multiball setup and scoring
Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.: Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.
Use Partially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Flipper stagingPartially press a two-stage flipper button to hold one flipper—usually the lower one—without activating another flipper on the same side.Read the full Flipper staging technique to reduce side-to-side ball motion. Relight the left kickback at the Rescue target when safe.
Top-player proof
The player used T-O-M-C-A-T to qualify the installed lock sequence, started four-ball Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains., and completed the three rising Jackpot collects before rebuilding the same cycle.
↪Fallback: Upper-orbit control loop
Use this route when the T-O-M-C-A-T targets or right VUK return badly.
Shoot the upper orbit. Do not flip with the upper flippers. Catch the ball on a lower flipper.
Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique the upper orbit when this copy allows it. Repeat only while the catch remains controlled.
Clip the edge of the Rescue target to relight the left kickback. Do not shoot its center.
↔Alternative: Numbered feature ladder
Use this route when the orbit, spinner, and inlanes are safe but Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains. qualification is not.
Complete numbered features 1 through 6 through normal play. Use the spinner and Flyby awards for points.
Complete the needed lit top lanes to raise the bonus multiplier toward 8x.
Collect Yagov extra ball only when tournament settings enable it.
◆Builds toward: Repeated Fighter Jackpots
Follow the installed AD33 setting and lock lamps. Lock three balls, then shoot the lit Release shot for four-ball Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains..
Complete repeated three-shot right-VUK cycles before Each three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains.MultiballEach three-shot VUK cycle ends with Fighter Jackpot. Start another cycle while more than one ball remains. ends.
Sources and references7 references7 source links and outbound references.