Faces pinball rules and strategy

The Strategy

In Faces, plunge the top saucer when yellow is lit to advance both red and green Bonus and open the upper gate. Build both colors instead of only one, because only the selected color pays at end of ball. After the ladders are valuable, hit A and B for Double Bonus. When a color is full, shoot its lit spinner for 1,000 per spin.

The goal

Use yellow saucers and safe color targets to keep both Bonus ladders useful, then qualify Double Bonus through A and B. Once a ladder is maxed, make that color’s 1,000-per-spin spinner the repeatable shot.

  1. Soft-plunge the top saucer when yellow is selected so both Bonus ladders advance and the upper gate opens.

  2. Alternate safe red and green target routes so neither possible end-of-ball color is left empty.

  3. After both ladders carry value, complete A and B to light Double Bonus.

  4. When either color reaches its maximum, identify the lit matching spinner and repeat it for 1,000 per spin.

  5. Use the change-selection target only when choosing the larger end-of-ball ladder is worth its rebound risk.

Need to know
Yellow top saucer
Advance both Bonus colors, score 5,000, and open the upper gate.
Green features
Green targets, left outlane, and green saucer advance green Bonus.
Red features
Red targets, right outlane, and red saucer advance red Bonus.

Machine setup

  • Confirm how the selected red or green end-of-ball color changes and whether F-A-C-E-S Extra Ball or Special awards are enabled, converted, or disabled. Do not value the rollover spelling route without checking those settings.
  • Test all red and green Bonus advances, yellow-saucer dual advance, color-selection cycling, change-selection target, A and B, Double Bonus, both 100,000 maximums, both lit spinners, upper gate, F-A-C-E-S rollovers, and end-of-ball color collection.
Sources and references3 source links and outbound references.
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Playbooks

Faces playfield

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