Fairway pinball rules and strategy
Strategy summary
The goal
Completing pockets 1–7 lights Special channels, while the four middle trap holes and A–D rollovers qualify separate replay awards. Points and strokes are tracked separately.
Fill the trap holes: Shoot into the four middle pockets numbered 4–7. Each traps a ball and scores 500,000 points plus five strokes. Filling all four lights the two yellow upper Special bumpers; hit either lit bumper for one replay.
Complete pockets 1–7: Make the three upper kickout holes numbered 1–3 as well as the four middle traps. This lights the A and C side channels on the left and B and D on the right. Either lit side channel scores one replay.
Complete A–D: Roll through A and B on the upper sides and C and D farther down. Completing all four letters lights the two bottom rollover lanes, beside the flippers, for one replay each.
Need to know
- Strokes
- Each kickout hole and each of the six rollover lanes adds one stroke. The five kickouts are 1–3 at the top and 8–9 lower down.
- Two award systems
- Points and strokes have separate replay schedules on the fitted card. Check the installed award tables.