Flash Dragon pinball rules and strategy
The Strategy
In Flash Dragon, knock down the single drop target and pass through the lit star to advance 2x through 7x toward Extra Ball. The three-target battery provides another multiplier route. Finish the four left targets, then hit them again to alternate Extra Ball and Special; finish the three right targets, then work the captive ball toward its Extra Ball.
The goal
Build the multiplier through the single-drop lit-star route or the three-target battery. After a left or right target group is complete, stay on that side: the left targets alternate Extra Ball and Special, while repeated captive-ball hits after the right group light its Extra Ball.
Knock down the single drop target, then pass through the lit star to advance from 2x through 7x and finally Extra Ball.
As an alternate multiplier route, light all three battery-target lamps, then hit any battery target to advance the same 2x-through-7x sequence.
Complete the four left targets, then hit them again to alternate the Extra Ball and Special lamps.
Complete the three right targets to light the captive ball, then keep hitting the captive ball until its lamps reach Extra Ball.
Use the eject hole when its 20,000, 50,000, 90,000, Extra Ball, or Prepare Special lamp is ready.
Need to know
- Advance Bonus X
- Knock down the single drop target, then pass through the lit star; the three-target battery provides another route.
- Carry Bonus
- Reach 5x, then pass through an escape lane to carry Bonus to the next ball.
- Left-side awards
- Finish all four left targets, then hit them again to alternate Extra Ball and Special.