Flashman pinball rules and strategy

The Strategy

In Flashman, hit A and B plus a banner passage to light the next 2x, 3x, 5x, or 10x target, then hit it. Complete all four upper lanes, shoot the cannon, then repeat both actions for Special. Clear the center bank once for 30,000, twice for the upper-rollover Extra Ball, and three times for Special.

The goal

Build the multiplier first when A, B, and the banner are available from controlled feeds. Repeat the center bank for its 30,000, Extra Ball, and Special cycle. During upper-playfield time, finish all four lanes before shooting the cannon so the lane sequence can advance toward Special.

  1. Hit A and B, then pass through the banner to light the next multiplier target.

  2. Hit the lit 2x, 3x, 5x, or 10x target to collect that multiplier.

  3. Clear the center target bank once to light 30,000, then clear it again to light Extra Ball at the upper rollover.

  4. Take the lit upper rollover for Extra Ball, then complete the center bank a third time to light Special.

  5. Complete all four upper lanes and shoot the cannon; repeat the lane-and-cannon sequence to light alternating Special across the upper lanes.

Need to know
Light a multiplier
Hit A and B plus a banner passage.
Collect a multiplier
Hit the corresponding lit 2x, 3x, 5x, or 10x target.
Center bank completion 1
Light 30,000.

Machine setup

  • Confirm balls per game, Bonus carry and multiplier behavior, Extra Ball and Special conversion, and whether the target-bank cycle resets between balls.
  • Test A and B, the banner switch, all multiplier targets and lamps, four upper lanes, cannon target, center target bank, upper rollover, top Bonus target, and three pop bumpers.
Sources and references3 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Flashman playfield

100%