Force II pinball rules and strategy

The Strategy

Soft-plunge a red, white, or blue top lane, then hit the matching colored standup to light both Second Ball Launchers. Shoot either lit launcher to capture the ball and serve another; Multiball begins when the served ball hits a playfield switch and releases the captured ball.

The goal

Take any colored lane on the plunge and finish its matching standup before chasing drop targets. That single color chain lights both launchers and is the shortest Multiball route. During Multiball, use the upper-left lanes and completed drop banks for their growing values.

  1. Soft-plunge through any red, white, or blue top lane to light the matching standup target.

  2. Hit that lit colored standup: red is upper right, white is middle left, and blue is lower left. Both Second Ball Launchers now light.

  3. Shoot either lit launcher to capture the current ball and send a replacement to the shooter lane.

  4. Plunge the served ball; its first playfield switch releases the captured ball and starts two-ball Multiball.

Need to know
Light a Colored Standup
Roll through its matching top lane.
Light Both Launchers
Hit any lit colored standup.
Start Multiball
Capture the ball in a lit launcher, then validate the served ball.

Machine setup

  • Test all three top colored lanes, their red, white, and blue standups, both Second Ball Launchers and kickouts, the shooter-lane serve, all three drop banks, four flippers, and the top spinner.
  • Confirm whether target and lane progress is remembered between balls, whether Extra Ball is enabled, and that both launchers capture and release cleanly before competition play.
Sources and references3 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Force II playfield

100%