Funhouse pinball rules and strategy
The Strategy
Funhouse uses Mystery Mirror and the center ramp to build the clock toward Midnight Multiball. Collect useful Mirror awards, prepare Frenzy before the second lock, then lock twice at Hidden Hallway and shoot Rudy at midnight. Alternate the Trap Door collect with the center-ramp relight.
The goal
On original Williams FunHouse L-9, use the Mirror and center ramp to build the clock, prepare A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus., lock two balls, and start The trapdoor collects Million+. The center ramp relights it. at Rudy.
Soft-plunge through the jet-advance lane. Test the bumper return, center-ramp feed, Hidden Hallway, and Rudy shot.
Collect useful Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards at the Adds 15 minutes.. Give priority to All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes..
- Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.: Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.
- Jet hits move the flashing selection. The Adds 15 minutes. collects the selected award.
- All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.: All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.
Build the clock to 11:30. Use the center ramp and flashing jets when they return safely.
- Center ramp: Adds 15, 20, 25, then 30 minutes on successive shots during the ball.
- Adds 15 minutes.: Adds 15 minutes. Hidden Hallway, trapdoor, or trapdoor loop: Adds 10 minutes.
- Adds 5 minutes.: Adds 5 minutes. Adds 10 minutes.: Adds 10 minutes. Adds 30 minutes.: Adds 30 minutes.
Before the second lock, collect Light A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. at the Steps. Then shoot the lit trapdoor to start A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus..
- A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.: A 20-second feature. Qualifying switches add 50,000 to a stored A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus.
- The game pays A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus at the end of the ball. A tilt loses it.
- Another A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. award adds 20 seconds. A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. can run during The trapdoor collects Million+. The center ramp relights it..
- In the 2015 Louisville Arcade Expo match, Zach Sharpe lit A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. before the second lock. That order lets Midnight Multiball's switch traffic build the stored pot.
At 11:30, shoot Hidden Hallway to lock ball 1 and advance the clock to 11:45.
Shoot Hidden Hallway again to lock ball 2 and advance the clock to midnight.
Shoot Rudy's open mouth with the upper flipper. This scores 1,000,000 and starts three-ball The trapdoor collects Million+. The center ramp relights it..
- The trapdoor collects Million+. The center ramp relights it.: The trapdoor collects Million+. The center ramp relights it.
- The first Million+ is 2,000,000. Each trapdoor collect raises the next value by 1,000,000, up to 10,000,000.
- The feature ends when one ball remains.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. the two remaining balls, then alternate the Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. Door collect and center-ramp relight.
If no Million+ was collected, shoot Hidden Hallway during its short relight for one two-ball restart. One collected Million+ removes this restart.
After multiball, use All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes. to rebuild the reset clock.
Alternative route: Mirror and Super Frenzy
Use this plan when Rudy, the trapdoor, or a lock feed is not reliable.
- Soft-plunge and relight Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. through Rudy's jaw or the far-right inlane.
- Collect all six Mirror awards at the Adds 15 minutes..
- Collect Mirror again to start Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.. Use the safest repeatable switches and jets.
Need to know
- Main route
- Use the Mirror and center ramp to build the clock.
- Long goal
- Collect all six Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards to qualify Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds..
- Safer fallback
- Mirror and Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.: Use this plan when Rudy, the trapdoor, or a lock feed is not reliable.
Sources and references17 references17 source links and outbound references.
- PinballCards
- Kineticist FunHouse machine guide and tournament tutorial
- PAPA FunHouse tutorial with Bowen Kerins
- Original FunHouse rulesheet
- Williams FunHouse instruction card
- Williams FunHouse operator handbook
- Daniele Celestino Acciari at Louisville Arcade Expo 2015
- Soft plunge technique reference
- Dead bounce technique reference
- Banked Wind Tunnel technique reference
- Post pass technique reference
- Ramp-to-lock sequence technique reference
- Cradle separation technique reference
- Shatz pass technique reference
- Physical caution reference
- Physical caution reference
- Physical caution reference