Genesis pinball rules and strategy
The Strategy
In Genesis, the first completion of each different Body Part in a Robot Cycle adds 1x and lights a ramp lock. Duplicate completions do not add 1x. Body Part completion awards, bonus, and Extra Ball or Special compensation are not multiplied. Complete A-R-M-S at the left ramp, take the flashing ramp lock, plunge to start two-ball Multiball, then complete all four Body Parts and hit Lifeforce to keep the multiplier for the next cycle.
The goal
Complete A-R-M-S at the left ramp for a lock, start Normal Body Part progress continues, but another lock cannot light until single-ball play resumes., then finish the four Body Parts and hit A strong hit collects the current letter bonus and reveals the completed robot. to carry the multiplier forward.
Start Genesis Multiball
Shoot the left ramp until A-R-M-S is complete. Its first completion adds 1x and lights a The game chooses the left or right ramp. A ramp completion can lock the ball immediately when that same ramp is flashing.; shoot the flashing ramp if the ball did not lock, then plunge to start Normal Body Part progress continues, but another lock cannot light until single-ball play resumes..
Use the doubled scoring
During Multiball, shoot ramps or orbits into the pop bumpers and use the second ball to hit the center drops from left to right.
Finish the Robot Cycle
Shoot the right ramp for L-E-G-S, the lit orbit for B-R-A-I-N, and unlight all three top lanes for each B-O-D-Y letter. When all four parts are complete, hit the flashing A strong hit collects the current letter bonus and reveals the completed robot. vari-target hard to finish the robot and keep the multiplier for the next cycle.
Need to know
- Body Parts
- The left ramp adds ARMS, the right ramp adds LEGS, the lit orbit adds Slingshot hits move the lit BRAIN orbit between the left and right sides., and unlighting all three top lanes adds one BODY letter.
- Spot Letter
- An inlane lights the vari-target for ten seconds. A strong hit spots the Body Part closest to completion; if all four parts are tied, it spots all four.
- 1-2-3 drops
- Hit the center drops from left to right. Switch 8 ON spots one letter in every Body Part; switch 8 OFF spots the most-complete Body Part.
In Genesis, the first completion of each different Body Part in a Robot Cycle adds 1x and lights a ramp lock. Duplicate completions do not add 1x. Body Part completion awards, bonus, and Extra Ball or Special compensation are not multiplied. Start with A-R-M-S at the left ramp, take the flashing lock, then use Multiball to feed the bumpers and finish center drops. Complete A-R-M-S, L-E-G-S, B-R-A-I-N, and B-O-D-Y, then hit the Lifeforce vari-target hard to preserve the multiplier into the next cycle.
The goal
Shoot the left ramp for A-R-M-S; its first completion lights a The game chooses the left or right ramp. A ramp completion can lock the ball immediately when that same ramp is flashing..Lock and plunge to start Normal Body Part progress continues, but another lock cannot light until single-ball play resumes., use the bumpers and protected center drops, then finish all four Body Parts and hit A strong hit collects the current letter bonus and reveals the completed robot. to carry Playfield X into the next Robot Cycle.
- Shoot the left ramp until ARMS is complete; Noah Crable starts there because its feed is usually calmer than the right-ramp bumper feed.
ARMS rule details
- ARMS: The left ramp adds these letters.
- The first ARMS completion in the current Robot Cycle adds 1x and lights one ramp for lock. If the completing shot did not lock the ball, shoot the flashing ramp.
Ramp lock and Duplicate Body Part rules
- The game chooses the left or right ramp. A ramp completion can lock the ball immediately when that same ramp is flashing.: The game chooses the left or right ramp. A ramp completion can lock the ball immediately when that same ramp is flashing.
- A repeated ARMS, LEGS, BRAIN, or BODY completion scores 50,000 but does not add 1x.: A repeated ARMS, LEGS, Slingshot hits move the lit BRAIN orbit between the left and right sides., or BODY completion scores 50,000 but does not add 1x.
- Plunge the served ball to start two-ball Normal Body Part progress continues, but another lock cannot light until single-ball play resumes.. Two-ball play doubles the current Playfield Multiplier.
Genesis Multiball setup details
- Normal Body Part progress continues, but another lock cannot light until single-ball play resumes.: Normal Body Part progress continues, but another lock cannot light until single-ball play resumes.
- During Normal Body Part progress continues, but another lock cannot light until single-ball play resumes., shoot any ramp or orbit to feed the pop bumpers. Use the second ball to hit the center drops from left to right.
Multi-Multiplier and 1-2-3 drops rules
- There is no separate Jackpot; the main value is doubled playfield scoring.: There is no separate Jackpot; the main value is doubled playfield scoring.
- Switch 8 controls whether completing them spots every Body Part or the most-complete part.: Switch 8 controls whether completing them spots every Body Part or the most-complete part.
- After Multiball, shoot the right ramp for LEGS, the lit orbit for Slingshot hits move the lit BRAIN orbit between the left and right sides., and unlight all three top lanes for each BODY letter.
LEGS, BRAIN, and BODY rules
- LEGS: The right ramp adds these letters.
- Slingshot hits move the lit BRAIN orbit between the left and right sides.: Slingshot hits move the lit BRAIN orbit between the left and right sides.
- BODY: Use the right flipper to change the top lanes; unlighting all three adds one letter.
- When all four Body Parts are complete, hit the A strong hit collects the current letter bonus and reveals the completed robot. vari-target hard. It resets the Body Parts, keeps the Playfield Multiplier, and starts the next Robot Cycle.
Lifeforce scoring details
- A strong hit collects the current letter bonus and reveals the completed robot.: A strong hit collects the current letter bonus and reveals the completed robot.
- Repeat the new-part locks and Genesis Multiballs toward 16x. Normal Body Part progress continues, but another lock cannot light until single-ball play resumes. temporarily doubles 16x to 32x.
Top-player proof
- At INDISC 2023, Germain Mariolle completed different Body Parts to reach 8x. Keith Elwin attacked the dangerous Switch 8 controls whether completing them spots every Body Part or the most-complete part. during Normal Body Part progress continues, but another lock cannot light until single-ball play resumes., while a second ball protected the attempt.
- At the UK Open 2025, finalists completed Body Parts for permanent multipliers, started Normal Body Part progress continues, but another lock cannot light until single-ball play resumes. at the flashing ramp, and attacked the dangerous 1-2-3 bank during Multiball.
Builds toward: 16x and repeatable Robot Cycles
- Shoot the left ramp, right ramp, lit orbit, or top lanes until a new Body Part is complete; that first completion adds 1x and lights a The game chooses the left or right ramp. A ramp completion can lock the ball immediately when that same ramp is flashing..
- Shoot the flashing ramp and plunge the served ball to start Normal Body Part progress continues, but another lock cannot light until single-ball play resumes. with doubled playfield scoring.
- Finish ARMS, LEGS, Slingshot hits move the lit BRAIN orbit between the left and right sides., and BODY, then hit the flashing A strong hit collects the current letter bonus and reveals the completed robot. vari-target hard to keep the multiplier for the next Robot Cycle.
- Repeat the same new-part, lock, and A strong hit collects the current letter bonus and reveals the completed robot. sequence toward 16x and temporary 32x two-ball scoring.