Gigi counts one complete seven-bumper red set or yellow set toward its end-of-game bonus, but partial sets reset at the start of each ball. Thread the ball between adjacent bumpers, nudge for missing contacts, and finish one color before the ball drains.
The goal
Send the ball between adjacent red bumpers and Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique for more contacts. Complete either color set during one ball for end-of-game bonus.
Plunge to graze the top of yellow bumper 4.
Guide the falling ball toward yellow bumper 3 or 5.
Read both color sets before the ball reaches a flipper.
Shoot between adjacent red bumpers from 2-3 through 5-6.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique while the ball is among the bumpers to extend the current color set.
Repeat the red-bumper threads until one color set reaches all seven.
When the ball reaches the top, accept natural hits on the two upper standup targets.
Ignore the five green rollovers and continue the bumper route.
Alternative route: Scoring side drain
Use this plan only when a drain is unavoidable and the ball can still reach either outlane.
Stop flipping when another stroke would direct the ball toward the center drain.
Use one small Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique toward the nearer outlane.
Let the outlane score 100 instead of accepting a zero-point center drain.
On the next ball, restart a complete color set because all bumper lamps reset.
Need to know
Two color sets
Gigi has one seven-bumper red set and one seven-bumper yellow set.
Single-ball sets
A color set must reach all seven bumpers during one ball because the bumper lamps reset each ball.
End-of-game bonus
One completed set gives 100, two give 200, and three or more give 300 at game end.
Gigi turns complete seven-bumper color sets into an end-of-game bonus, but partial sets reset every ball. Use repeatable threads between adjacent red bumpers and controlled nudges to finish one color in a single ball. Complete full sets on later balls until the game-end award reaches its three-set maximum.
The goal
Send the ball between adjacent red bumpers and Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique for more contacts.Complete either color set during one ball for end-of-game bonus.
Plunge to graze the top of yellow bumper 4.
Guide the falling ball toward yellow bumper 3 or 5.
Read both color sets before the ball reaches a flipper.
Shoot between adjacent red bumpers from 2-3 through 5-6.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique while the ball is among the bumpers to extend the current color set.
Repeat the red-bumper threads until one color set reaches all seven.
When the ball reaches the top, accept natural hits on the two upper standup targets.
Ignore the five green rollovers and continue the bumper route.
↪Fallback: Scoring side drain
Use this plan only when a drain is unavoidable and the ball can still reach either outlane.
Stop flipping when another stroke would direct the ball toward the center drain.
Use one small Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique toward the nearer outlane.
Let the outlane score 100 instead of accepting a zero-point center drain.
On the next ball, restart a complete color set because all bumper lamps reset.
↔Alternative: Upper standup pass
Use this plan when bumper action already sends the ball above the yellow 2 or 6 bumper.
Track the ball while it remains above the yellow bumpers.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique toward the nearby upper standup target.
Do not replace an open bumper thread with a forced standup shot.
Resume bumper threads when the ball returns to the lower flippers.
◆Builds toward: Maximum 300 end-of-game bonus
Complete all seven bumpers of either color during one ball.
On a later ball, complete another full color set.
Complete a third full color set before the game ends.
Protect each ball because six lit bumpers give no set credit.
Sources and references3 references3 source links and outbound references.