In Grand Prix, complete A-B to light Double Bonus, then choose the side spinner with the safer return and repeat it until that side's bonus reaches 50,000. Shoot the matching saucer to collect 100,000, refill the same side through its spinner, and collect it again.
The goal
Complete A-B to light double bonus. Shoot one side's spinner until its bonus reaches 50,000, collect 100,000 at that side saucer, and refill it.
Plunge the top saucer for 5,000 and one bonus advance.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique the saucer exit so the bumpers can knock down A and B. A-B lights double bonus.
Choose the spinner with the safer return. Repeat it to build that side's bonus.
At 50,000 bonus, the spinner rises from 100 to 1,000 per spin.
After double bonus is lit, collect the full side bonus at its saucer for 100,000.
Return to that spinner. Refill the side and repeat the doubled collect.
Alternative route: Spinner and end-of-ball collect
Use this plan when a side-saucer eject does not return safely.
Leave the full doubled bonus uncollected.
Keep shooting the 1,000-per-spin side.
Before the drain, note which side arrow is lit. That side is collected at end of ball.
Need to know
Double bonus
Complete A-B to double side-saucer and end-of-ball bonus collects; it does not multiply general playfield scoring.
Side bonus
Each spinner builds its own side toward 50,000, where that spinner rises from 100 to 1,000 per spin.
Saucer collect
A full 50,000 side scores 100,000 at its saucer after double bonus is lit, then can be refilled.
In Grand Prix, A-B lights Double Bonus, each side spinner builds its own bonus to 50,000, and the matching saucer collects that side. Complete A-B, repeat the safer spinner until its value reaches 50,000 and the spinner rises to 1,000 per spin, then shoot that side's saucer for 100,000. Refill the same side and repeat the collect.
The goal
Complete A-B to light double bonus.Shoot one side's spinner until its bonus reaches 50,000, collect 100,000 at that side saucer, and refill it.
Plunge the top saucer for 5,000 and one bonus advance.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique the saucer exit so the bumpers can knock down A and B. A-B lights double bonus.
Choose the spinner with the safer return. Repeat it to build that side's bonus.
At 50,000 bonus, the spinner rises from 100 to 1,000 per spin.
After double bonus is lit, collect the full side bonus at its saucer for 100,000.
Return to that spinner. Refill the side and repeat the doubled collect.
↪Fallback: Spinner and end-of-ball collect
Use this plan when a side-saucer eject does not return safely.
Leave the full doubled bonus uncollected.
Keep shooting the 1,000-per-spin side.
Before the drain, note which side arrow is lit. That side is collected at end of ball.Before the drain, note which side arrow is lit.
Verify that double bonus affects bonus collects only and that the drain awards the side shown by the lit arrow.
↔Alternative: Extra-ball route
Use this only when extra balls are enabled and count in the event.
Complete A-B twice to light an inlane extra ball.
Complete A-B a third time to award it directly.
◆Builds toward: Repeat 100,000 bonus collects
Complete A-B to light double bonus.
Build one side to 50,000 through its spinner.
Collect 100,000 at that side saucer.
Refill the same side and collect it again.
Sources and references7 references7 source links and outbound references.