Granny and the Gators pinball rules and strategy

The Strategy

Granny and the Gators alternates video river travel with short pinball detours that supply Shots, Power Paddle, and extra canoes. Enter pinball, spell A-M-M-O and P-O-W-E-R, use the hoop to collect all eight center rollovers, then shoot the lit saucer for Extra Canoe before completing E-X-I-T.

The goal

Enter a pinball detour, collect AMMO and POWER and the saucer store a timed stronger video paddle; press the center button when it flashes., qualify an Eight center rollover lights qualify it; the lit saucer stores one added canoe for play after the regular turn. when the hoop is safe, then complete Completing E-X-I-T lights the saucer; collection ends the current Pinball Phase and resumes the Video Phase. and return to the river with stored resources.

  1. In the Video Phase, use short paddle taps to steer toward a pinball entrance.

  2. Enter the pinball entrance. Complete A-M-M-O once for five A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower..

    • One physical ball earns resources until EXIT or a drain returns play to the river.: One physical ball earns resources until Completing E-X-I-T lights the saucer; collection ends the current Pinball Phase and resumes the Video Phase. or a drain returns play to the river.
    • A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower.: A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower.
  3. Complete the five P-O-W-E-R drops. Shoot the saucer while POWER and the saucer store a timed stronger video paddle; press the center button when it flashes. is lit.

    • POWER and the saucer store a timed stronger video paddle; press the center button when it flashes.: POWER and the saucer store a timed stronger video paddle; press the center button when it flashes.
  4. During the river phase, use POWER and the saucer store a timed stronger video paddle; press the center button when it flashes. to pass green gators and gain speed. Save A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower. for blocking hazards.

  5. On another pinball visit, repeat the top-right hoop and collect all eight center rollover lights.

    • Eight center rollover lights qualify it; the lit saucer stores one added canoe for play after the regular turn.: Eight center rollover lights qualify it; the lit saucer stores one added canoe for play after the regular turn.
  6. Shoot the saucer while Eight center rollover lights qualify it; the lit saucer stores one added canoe for play after the regular turn. is lit.

  7. Complete E-X-I-T when you are ready to return to the river. Shoot the saucer while Completing E-X-I-T lights the saucer; collection ends the current Pinball Phase and resumes the Video Phase. is lit.

    • Completing E-X-I-T lights the saucer; collection ends the current Pinball Phase and resumes the Video Phase.: Completing E-X-I-T lights the saucer; collection ends the current One physical ball earns resources until EXIT or a drain returns play to the river. and resumes the Video Phase.
  8. Use fire buttons only when a gator or spear-thrower blocks the route, and collect Gold before toll routes.

Alternative route: AMMO and EXIT

Use this when POWER drops or the hoop return are unsafe.

  1. Complete A-M-M-O once for five A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower..
  2. Complete E-X-I-T.
  3. Shoot the saucer while Completing E-X-I-T lights the saucer; collection ends the current Pinball Phase and resumes the Video Phase. is lit.
  4. Conserve A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower. until a hazard blocks the river route.
  5. Enter another pinball detour before ammunition reaches zero.
Need to know
Video Phase
Steer the canoe, spend A-M-M-O stores ammunition; either fire button spends one Shot against a gator or spear-thrower. on hazards, collect Gold, and enter pinball detours from the river.
Pinball Phase
One physical ball earns resources until a drain or lit EXIT saucer returns play to the river.
Power Paddle
Complete POWER and shoot the saucer to store a timed stronger paddle for video play.

Machine setup

  • Confirm switches 6, 8, 15, and 24 for hoop qualification, feature memory, Extra Canoe, and award behavior.
  • Dynamite's effect and input are unconfirmed, so leave it out of the scoring plan.
  • Test all buttons, video steering, AMMO, POWER, hoop, eight rollovers, EXIT, and saucer priority before choosing a resource route.
Sources and references5 source links and outbound references.
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Playbooks

Granny and the Gators playfield

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