Halloween pinball rules and strategy
The Strategy
Halloween uses the center drops and right scoop for Jack-O-Lantern modes, the three Hedge scoops for Hedge Multiball, and Judith for Tombstone Multiball. Clear the center drops, shoot the right scoop, and choose Escape the Kitchen; hit all six lit standups to complete it. Separately, lock one ball at each Hedge scoop (the third starts Multiball), or trap and release a ball at Judith for two-ball play and 2x scoring.
The goal
Use the center drops and Jack-O-Lantern scoop for a mode, then use Judith for It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots. and 2x playfield scoring.
How to start a mode
Clear the three center drop targets to light the Jack-O-Lantern scoop, then shoot the scoop and select Jack-O-Lantern IV when the six standup targets are safe.
Recommended mode: Jack-O-Lantern IV: Escape the Kitchen
Choose it when the six standup targets are safer than the game's harder mode shots.
How to play it
Hit all six standup targets to complete the mode.
Start Tombstone Multiball and 2x scoring
Use the secret skill shot to hit the Judith Tombstone target and store the first lock, or hit Judith five times. When the lock is ready, hit Judith again to start two-ball It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots. with 2x playfield scoring.
Alternative route: Hedge Multiball
Use this when the three Hedge scoops are safer than the Judith target.
- Shoot each of the three Hedge scoops to lock one ball. The third lock starts Hedge Multiball.
- During Multiball, shoot the left ramp or a target beside a Hedge scoop to reveal Michael, then shoot the matching scoop for a Jackpot.
Need to know
- Jack-O-Lantern modes
- Clear the center drops and shoot the Jack-O-Lantern scoop; completed modes add Hedge progress and count toward deeper features.
- Hedge Multiball
- Lock one ball at each Hedge scoop; the third lock starts Multiball, then reveal Michael and collect three scoop Jackpots before the middle-scoop Super Jackpot.
- Tombstone Multiball
- A secret skill shot or five Judith hits stores its lock; the start supplies two balls and 2x playfield scoring.
Halloween builds Jack-O-Lantern modes at the center drops and right scoop, while the Hedge, Sanitarium, and House Super Jackpots advance Boogeyman. Clear the drops, start a mode at the right scoop, and lock one ball at each Hedge scoop; the third lock starts Hedge Multiball while the mode remains available. Release a stored Judith lock for Tombstone Multiball's 2x scoring, reveal Michael with the left ramp or a target beside a Hedge scoop, collect the matching scoop Jackpots, then finish at the middle scoop.
The goal
Store a The secret skill shot or five Judith-target hits stores one locked ball. Hit Judith again after the lock is ready to start Tombstone Multiball. with the secret skill shot, start a Jack-O-Lantern mode with controlled shots, lock one ball at each Hedge scoop for Hedge Multiball, then add Tombstone Multiball's 2x playfield scoring before collecting Hedge Jackpots and its Super Jackpot.
- Use the secret skill shot when the Judith Tombstone target is controlled. Plunge so the ball reaches the hidden target and stores the first The secret skill shot or five Judith-target hits stores one locked ball. Hit Judith again after the lock is ready to start Tombstone Multiball..
Tombstone lock setup details
- The secret skill shot or five Judith-target hits stores one locked ball. Hit Judith again after the lock is ready to start Tombstone Multiball.: The secret skill shot or five Judith-target hits stores one locked ball. Hit Judith again after the lock is ready to start It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots..
- Use the opening ball save to test the center House ramp. A strong shot should complete from either flipper. Do not build a ramp route when weak or clean shots reject.
- Clear the three center drop targets to light the Jack-O-Lantern scoop. Start Jack-O-Lantern V or VI when its required shots are safe. Select III or IV when the target banks are safer than the hard mode shots.
Jack-O-Lantern V (Let Me In) and related rules
- Hit the one green drop target. Then make an orbit to reset the bank. Avoid the other drops. Repeat five times.: Hit the one green drop target. Then make an orbit to reset the bank. Avoid the other drops. Repeat five times.
- Hit the moving pink shot before the red shot. Complete five rounds.: Hit the moving pink shot before the red shot. Complete five rounds.
- Hit the green shots. Avoid the red shots.: Hit the green shots. Avoid the red shots.
- Hit all six standup targets.: Hit all six standup targets.
- While the mode runs, shoot each of the three Hedge scoops to lock one ball. The third lock starts Hedge Multiball.
Hedge qualification and Stack rule rules
- Each of the three scoops holds one ball. Locking the third ball starts the multiball.: Each of the three scoops holds one ball. Locking the third ball starts the multiball.
- A Jack-O-Lantern mode can continue during Hedge, Tombstone, Sanitarium, or House Multiball.: A Jack-O-Lantern mode can continue during Hedge, Tombstone, Sanitarium, or House Multiball.
- During Hedge Multiball, make a left-ramp or Blood-target reveal. Shoot the lit Hedge scoop for a Jackpot. After three Jackpots, shoot the middle scoop for the Super Jackpot.
Hedge Super Jackpot scoring and timing
- The first Super adds a ball. If the multiball ends before a Super, the Jack-O-Lantern scoop lights for about 15 seconds to restart it.: The first Super adds a ball. If the multiball ends before a Super, the Jack-O-Lantern scoop lights for about 15 seconds to restart it.
- When Hedge is ready or running, hit Judith to release its stored ball. This starts It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots. and adds 2x playfield scoring to the stack.
Tombstone Multiball and Stack rule rules
- It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots.: It starts with two balls and 2x playfield scoring. Orange shots award Jackpots; Judith awards the Super Jackpot and raises later Jackpots.
- A Jack-O-Lantern mode can continue during Hedge, Tombstone, Sanitarium, or House Multiball.: Tombstone can run with Jack-O-Lantern modes and the other main multiballs.
- Collect safe Tombstone Jackpots and its Judith Super, then complete the current Hedge reveal, Jackpot, and middle-scoop Super sequence under 2x playfield scoring.
- Collect Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball. during safe phases. Spend ten Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball. on 2x playfield scoring only while the current stack is alive and a large collect is ready.
Blood setup and scoring
- Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball.: Mode qualifications and wins add stored Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball.. One Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball. awards points. Ten Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball. starts 2x playfield scoring for the rest of the ball. Twelve Mode qualifications and wins add stored Blood. One Blood awards points. Ten Blood starts 2x playfield scoring for the rest of the ball. Twelve Blood can light an Extra Ball. can light an Extra Ball.
- Repeat the safest Jack-O-Lantern mode and multiball route. Do not force the Judith target in single-ball play when its return is not controlled.
Builds toward: Boogeyman and The Night He Came Home
- Collect the Super Jackpot in Hedge, Sanitarium, and House Multiball.
- Relock all three Hedge balls. Shoot both Sanitarium scoops. Complete the House crossover to start Boogeyman.
- Start or complete the operator-set Jack-O-Lantern requirement. The default can require six of nine or all nine modes.
- Shoot the Jack-O-Lantern scoop to start The Night He Came Home. Complete its lit location shots, collect the hurry-up, and lock each location value.
- Use Blood-shop awards and the Judith target to build the final value. The fuel timer controls the remaining time.