Hercules pinball rules and strategy
The Strategy
Hercules uses three top lanes to activate three award paths, then full Path of Victory orbits collect their lamps. Complete the yellow path for Double Bonus, build Base Bonus with lanes and targets, and switch to the left spinner after its value rises.
The goal
Complete all three top lanes, use full Path of Victory orbits to collect Double Bonus and useful awards, unlock each A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. threshold, then switch to the raised left spinner.
Plunge and watch the oversized cue ball's spin before the first flipper shot.
Complete all three top lanes to activate the yellow, orange, and red award paths.
Transfer to the left flipper and shoot the complete right-to-left Path of Victory.
- Path of Victory: The ball must operate both orbit rollovers without touching another switch; a weak shot that falls into the bumpers does not count.
Repeat the Path until all three yellow lights under Double Bonus are lit, then make one more full Path to earn Double Bonus.
Continue toward Extra Ball or Special only when the tournament setting gives those awards useful value.
Build A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. with top lanes, pad targets, and return lanes. Hit the flashing pad at each 10,000 threshold.
- A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus.: A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus.
Protect the prepared 2x end-of-ball bonus, which can pay up to 98,000.
After useful Path awards are complete, finish top-lane sets and shoot the left spinner at 1,000 or more per spin.
Alternative route: Recovery: Base Bonus and Double Bonus
Recovery pivot: Use this when the full Path of Victory does not validate reliably.
- Complete the left yellow top lane.
- Use successful full Path shots only to advance the yellow path.
- Build A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. with safer lanes and pad targets.
- Hit each flashing threshold pad before adding more bonus.
- If the yellow path becomes ready, attempt one full Path and collect Double Bonus.
Need to know
- Path of Victory
- A complete right-to-left orbit must operate both rollovers without another switch and advances every active award path.
- Base Bonus
- Bonus stops at each 10,000 threshold until its matching flashing pad is hit.
- Double Bonus
- Complete three full Paths of Victory to light the three yellow Double Bonus lamps, then complete one more full Path for 2x end-of-ball bonus on that ball.
Hercules uses three top lanes to activate three award paths, then full Path of Victory orbits collect their lamps. Complete three full yellow Paths and one more for Double Bonus, hit the flashing pad at each 10,000 threshold, and reach the useful bonus total. After the path awards are complete, use repeated top-lane sets to raise the left spinner and protect the doubled drain bonus.
The goal
Complete all three top lanes, use full Path of Victory orbits to collect Double Bonus and useful awards, unlock each A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. threshold, then switch to the raised left spinner.
- Plunge and watch the oversized cue ball's spin before the first flipper shot.
- Complete all three top lanes to activate the yellow, orange, and red award paths.
- Transfer to the left flipper and shoot the complete right-to-left Path of Victory.
Path of Victory rule details
- Path of Victory: The ball must operate both orbit rollovers without touching another switch; a weak shot that falls into the bumpers does not count.
- Repeat the Path until all three yellow lights under Double Bonus are lit, then make one more full Path to earn Double Bonus.
- Continue toward Extra Ball or Special only when the tournament setting gives those awards useful value.
- Build A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. with top lanes, pad targets, and return lanes. Hit the flashing pad at each 10,000 threshold.
Base Bonus scoring details
- A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus.: A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus.
- Protect the prepared 2x end-of-ball bonus, which can pay up to 98,000.
- After useful Path awards are complete, finish top-lane sets and shoot the left spinner at 1,000 or more per spin.
Builds toward: Maximum bonus and a 3,000 spinner
- Collect Double Bonus from the yellow path.
- Unlock A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus. at 10,000, 20,000, 30,000, and 40,000.
- Continue to 49,000 A flashing threshold pad scores the current stored value and unlocks more progress without removing the bonus..
- Complete three top-lane sets for a 3,000 spinner.
- Shoot the spinner and protect up to 98,000 drain bonus.