Hot Hand pinball rules and strategy
The Strategy
Hot Hand records a 20-card deck, and both card progress and Bonus X carry between balls. New cards build poker hands and multipliers; completing the drop bank changes suits so the center Ace can award a missing Ace.
The goal
Collect different cards because card and Bonus X progress carries between balls. Use the drop bank to change suits and collect each missing Ace.
Collect different cards
Plunge a missing top-pocket card, then use the card targets and pockets to build poker hands and Bonus X.
Collect the Aces
Complete the drop bank, let the suit change, then hit the center Ace target when it represents an Ace you still need.
Return up top
Repeat the spinner to return to the card pockets. Completing all 20 cards lights 5X and holds the full base bonus for later balls.
Need to know
- Main route
- Collect as many different cards as possible because the cards and Bonus X carry between balls.
Hot Hand is a carried card-collection game built around poker hands, Bonus X, and the 20-card completion. Plunge and revisit the top pockets for missing cards, complete the bank to change suits, and take a new Ace at the center drop. Use the spinner to return up top until all cards hold 20,000 base bonus at 5X.
The goal
Collect as many different cards as possible because the cards and Bonus X carry between balls.Use each drop-bank completion to change suits and collect a new Ace, then return through the spinner to the top card pockets.
- Plunge a top pocket for a card that is still missing. The sweeping arm can move the ball through additional pockets.
- Hit card targets and pockets to build pairs, three of a kind, and four of a kind for 2X, 3X, and 4X Bonus.
- Complete the drop-target bank, let the lit suit change, then hit the center Ace drop when it represents an Ace you do not have.
- Repeat the spinner to send the ball back to the top pockets. Completing all 20 cards lights 5X and holds the complete 20,000 base bonus for later balls.