Houdini: Master of Mystery pinball rules and strategy
The Strategy
A Stage mode can continue into Multiball, but it must start first. Hit the curtain four times, make a clean Stage Alley shot, or complete the Key Lane and red Key Target to open the curtain. Shoot the Stage before Multiball because a mode cannot be added afterward; the right inner loop builds Trunk Multiball, and the Milkcan loop-to-ramp combo starts playfield X.
The goal
Use the Stage entrance for a mode, the right inner loop for Trunk Multiball, and the Milkcan loop-to-ramp combo for playfield X.
Start a Stage mode
Hit the stage curtain four times, make a clean Stage Alley shot, or shoot the Key Lane and hit the red Key Target to open the curtain. Then shoot the Stage to start the selected mode.
Start Trunk Multiball
Shoot the right inner loop for the first lit lock. After each lock, shoot Stage Alley to light the next one, then shoot the right inner loop again. The third lock starts Trunk Multiball.
Start Milkcan playfield X
Shoot the Milkcan loop, then complete the lit ramp while the multiplier is available. Use this only when both returns are controlled.
Need to know
- Master Magician
- Seven HOUDINI letters track Stage modes, Movies, Magic Shop items, Jail Escapes, Secret Missions, and jackpot goals in both major multiballs.
- Stage Mode
- Hit the stage curtain four times, make a clean Stage Alley shot, or shoot the Key Lane and hit the red Key Target to open the curtain. Shoot the Stage to start the mode; a clean Stage Alley entry starts it at 2x.
- Mode order
- A Stage Mode and Movie Mode cannot run together and must start before a multiball to overlap it.