James Bond 007 pinball rules and strategy
The Strategy
James Bond 007 has a countdown that starts with the first top-lane or drop-target hit and can end the game after a drain. Hit the lower-left standup four times for 5x, complete drop banks to restore time, and keep at least one ten-unit time award lit while building bonus.
The goal
Build 5x Bonus X, light both ten-unit time awards, then score drop targets while restoring time before the 50-unit cap becomes urgent.
Hit the lower-left standup four times to reach 5x Bonus X.
Hit it a fifth time for 50K; this resets Bonus X and lights the standup for ten time units.
Complete each drop bank. Favor shots that knock down two targets at once.
Finish all three banks on the same ball to light the far upper-left channel for ten time units.
Rebuild Bonus X by wrapping the drop-target value from 800 to 100, while keeping useful time near the 50-unit cap.
When time becomes low, shoot the lit lower-left target or far upper-left channel.
After 5x Bonus X returns, continue drop targets and build the base bonus toward 99K.
Alternative route: Time recovery
Use this when the timer is low or target rebounds waste too much time.
- Complete one safe drop bank for three units and a clock stop.
- Shoot the lit lower-left target or upper-left channel for ten units.
- At zero time, use the right bullseye only if it awards 15 time units on this machine.
- Resume Bonus X and base-bonus work after the time count is stable.
Need to know
- Time
- The game starts at 50 time units, removes five units after a drain, and ends after a drain with five or fewer units.
- Timer start
- The timer starts after the first top-lane or drop-target hit, but bumper hits do not start it.
- Lower-left target
- Four hits raise Bonus X to 5x, and the fifth scores 50K, resets Bonus X, and lights a 10-unit time award.
James Bond 007 has a countdown that starts with the first top-lane or drop-target hit and can end the game after a drain. Use four lower-left standup hits for 5x, complete each bank to add time and stop the clock, and finish all three on one ball to light the far upper-left recovery channel. Maintain useful time while raising the base, then protect the built bonus instead of forcing a dangerous target rebound.
The goal
Build 5x Bonus X, light both ten-unit time awards, then score drop targets while restoring time before the 50-unit cap becomes urgent.
- Hit the lower-left standup four times to reach 5x Bonus X.
- Hit it a fifth time for 50K; this resets Bonus X and lights the standup for ten time units.
- Complete each drop bank. Favor shots that knock down two targets at once.
- Finish all three banks on the same ball to light the far upper-left channel for ten time units.
- Rebuild Bonus X by wrapping the drop-target value from 800 to 100, while keeping useful time near the 50-unit cap.
- When time becomes low, shoot the lit lower-left target or far upper-left channel.
- After 5x Bonus X returns, continue drop targets and build the base bonus toward 99K.
Builds toward: Sustained time, 5x Bonus X, and 99K base bonus
- Activate the lower-left 10-unit award.
- Complete all three banks to activate the upper-left 10-unit award.
- Rebuild Bonus X to 5x.
- Score drop targets and the lower-right bullseye to raise the base bonus toward 99K while you keep time available.