Juke Box pinball rules and strategy
The Strategy
Juke Box uses C-D to raise its pinwheel spinner and E-F to light Double Bonus at the top saucer. Complete both pairs, feed the saucer through upper play, build 19K bonus, then use the 1,000-per-revolution spinner targets for repeatable points.
The goal
Hit C-D to raise the spinner and E-F to light Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus., build bonus to 19K through the top, then use the spinner targets for repeatable points.
Plunge to the top. Learn whether the upper feed can reach the top saucer.
Hit the middle C-D standups to light 1,000-point pinwheel scoring.
Hit the lower E-F standups to light Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus. at the top hole.
Send the ball through the narrow right orbit or another safe top route. Guide the upper movement toward the saucer.
- Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus.: Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus.
Use top lanes, return lanes, and rollover buttons to raise the bonus to 19K.
After Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus. and 19K are ready, shoot the spin targets for 1,000 per pinwheel revolution.
Alternative route: Top-play bonus
Use this when the C-D or E-F standup rebounds are dangerous.
- Send the ball to the top through the safer available route.
- Use lanes and rollover buttons to advance bonus.
- Let incidental contacts complete C-D or E-F.
- Take the top saucer when Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus. becomes available.
Need to know
- Bonus
- Top lanes, return lanes, and three rollover buttons advance bonus to its 19K maximum.
- C-D targets
- Complete the middle C-D targets to raise the pinwheel spinner from 100 to 1,000 per revolution.
- E-F targets
- Complete the lower E-F targets to light the top hole for Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus..
Juke Box uses C-D to raise its pinwheel spinner and E-F to light Double Bonus at the top saucer. Complete C-D and E-F, then use upper play and controlled nudges to feed the saucer because it has no direct lower-flipper shot. After the doubled bonus is secured, repeat the spinner targets and protect the end-of-ball collect.
The goal
Hit C-D to raise the spinner and E-F to light Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus., build bonus to 19K through the top, then use the spinner targets for repeatable points.
- Plunge to the top. Learn whether the upper feed can reach the top saucer.
- Hit the middle C-D standups to light 1,000-point pinwheel scoring.
- Hit the lower E-F standups to light Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus. at the top hole.
- Send the ball through the narrow right orbit or another safe top route. Guide the upper movement toward the saucer.
Double Bonus setup and scoring
- Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus.: Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus.
- Use top lanes, return lanes, and rollover buttons to raise the bonus to 19K.
- After Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus. and 19K are ready, shoot the spin targets for 1,000 per pinwheel revolution.
Builds toward: 19K at Double Bonus
- Complete C-D for the high spinner value.
- Complete E-F to light Complete E-F, then collect the lit top hole. The game doubles the built end-of-ball bonus..
- Collect the top saucer and build bonus to 19K.
- Use the spinner targets after the protected bonus is ready.