Junk Yard pinball rules and strategy
The Strategy
The wrecking ball and two lower target banks spell M-U-L-T-I-B-A-L-L in Junk Yard, then the Crane shot starts and scores Multiball. Add letters with controlled wrecking-ball and bank hits, start at the lit Crane, then repeat the Crane for Jackpot and Super Jackpots.
The goal
Build The Crane shot releases two more balls. New Adventures, video modes, and ball-holding features cannot start during it. at the Shows Wrecking ball and car targets on the Junk Yard playfield. Hits on the suspended ball into the upper car targets add MULTIBALL letters and collect Crane Hurry-Up. and lower target banks, start it at the Shows Crane center lane on the Junk Yard playfield. The lane behind the wrecking ball starts Main Multiball and collects its Jackpot and Super Jackpots., then return there for the This Multiball collect starts at 1,000,000. The first collect lowers the wrecking ball and lights Super Jackpot. and Super Jackpots. Collected Collect Junk awards the flashing part. Parts combine automatically into five inventions and remain after Outer Space. lights Adventures at the Shows Sewer sinkhole on the Junk Yard playfield. The right-center sinkhole starts Adventures and Time Machine and collects several lit awards..
How to start Main Multiball
Hit the Shows Wrecking ball and car targets on the Junk Yard playfield. Hits on the suspended ball into the upper car targets add MULTIBALL letters and collect Crane Hurry-Up. into a car target to add one MULTIBALL letter. Completing either Shows Lower standup banks on the Junk Yard playfield. The two lower three-banks add MULTIBALL letters and light their matching outlane Recycles. also adds one letter. After MULTIBALL is complete, shoot the lit Shows Crane center lane on the Junk Yard playfield. The lane behind the wrecking ball starts Main Multiball and collects its Jackpot and Super Jackpots..
How to score Main Multiball
Shoot the Shows Crane center lane on the Junk Yard playfield. The lane behind the wrecking ball starts Main Multiball and collects its Jackpot and Super Jackpots. for the This Multiball collect starts at 1,000,000. The first collect lowers the wrecking ball and lights Super Jackpot.. The Shows Wrecking ball and car targets on the Junk Yard playfield. Hits on the suspended ball into the upper car targets add MULTIBALL letters and collect Crane Hurry-Up. then drops; repeat the Shows Crane center lane on the Junk Yard playfield. The lane behind the wrecking ball starts Main Multiball and collects its Jackpot and Super Jackpots. while it is down for 3,000,000-point Super Jackpots. If Multiball ends before the first This Multiball collect starts at 1,000,000. The first collect lowers the wrecking ball and lights Super Jackpot., shoot the Shows Crane center lane on the Junk Yard playfield. The lane behind the wrecking ball starts Main Multiball and collects its Jackpot and Super Jackpots. during the short restart window.
How to collect junk and start an Adventure
Before plunging, use the left flipper to choose the flashing Collect Junk awards the flashing part. Parts combine automatically into five inventions and remain after Outer Space. item. Land on Collect Collect Junk awards the flashing part. Parts combine automatically into five inventions and remain after Outer Space. with the skill-shot spinner to award it. Required Collect Junk awards the flashing part. Parts combine automatically into five inventions and remain after Outer Space. items automatically form an invention; when its Adventure lights, shoot the Shows Sewer sinkhole on the Junk Yard playfield. The right-center sinkhole starts Adventures and Time Machine and collects several lit awards. to start it.
How Ball Recycle works
Complete the left Shows Lower standup banks on the Junk Yard playfield. The two lower three-banks add MULTIBALL letters and light their matching outlane Recycles. to light the left outlane, or the right bank to light the right outlane. A drain through a lit outlane returns the ball to the plunger for another skill shot.
Need to know
- Junk
- Skill shots, lit ramps, video-mode wins, and awards collect parts; collecting each required set completes its invention automatically, and the parts remain after Outer Space.
- Fireworks
- Adventure shots and awards add this stored resource; Outer Space converts the total into time and an opening bonus.
- Toast
- Shows Sewer sinkhole on the Junk Yard playfield. The right-center sinkhole starts Adventures and Time Machine and collects several lit awards. awards add ammunition; Save the Girl uses it, and five pieces buy one Firework at the Shows Toaster Gun standup on the Junk Yard playfield. The standup beside D-O-G converts five Toast into one Firework..