Lancers pinball rules and strategy
The Strategy
Lancers uses its top lanes to light matching bumpers, kickout holes, and side rollovers. Plunge Light A or Light B first, return to the top through a broad outer gap, and repeat only the lit saucer or side-lane route whose full return has proved safe.
The goal
Plunge Light A or Light B first, return to the top through the broad outer gaps, and collect lit side lanes or holes only after their feeds prove safe.
Read the top-lane lamps before each plunge.
Plunge Light A or Light B first when either lane is still needed.
On later balls, plunge a different top lane to light another feature.
Send the ball through the broad gap between an outer saucer and its nearby A or B side lane.
Use the upper bumpers to reach newly lit saucers and side rollovers.
Test each lit saucer once and track its full kickout.
Repeat the lit saucer or side-lane route that returns the ball safely.
Return to the broad upper gap when a direct feature shot becomes unsafe.
Alternative route: Broad-gap upper play
Use this plan when the lit side lane or a saucer kickout reaches a sling or side drain.
- Stop direct shots at the unsafe feature.
- Aim through the broad gap beside the outer saucer.
- Let top bumpers find lit features through natural action.
- Track the full exit before the next flip.
- Repeat the upper route while it remains survivable.
Need to know
- Top-lane lighting
- The Shows Top rollover lanes on the Lancers playfield. The rollover lanes across the top light matching bumpers, kickout holes, and side rollovers. light pop bumpers, kickout holes, and side rollovers for higher scoring.
- Light A and B
- The Light A and Light B top lanes score 30 points and prepare the matching side features.
- Four kickout holes
- The two Shows Center kickout holes on the Lancers playfield. The two center holes kick the ball back toward the top of the playfield. fire toward the top, while the two side holes kick toward the flippers.
In Lancers, each top lane lights its matching bumpers, kickout holes, and side rollovers for higher values. Use the lanes to light the useful features, then send the ball through the broad outer gaps for upper access. Test each lit saucer once and keep only the route whose kickout returns the ball safely.
The goal
Plunge Light A or Light B first, return to the top through the broad outer gaps, and collect lit side lanes or holes only after their feeds prove safe.
- Read the top-lane lamps before each plunge.
- Plunge Light A or Light B first when either lane is still needed.
- On later balls, plunge a different top lane to light another feature.
- Send the ball through the broad gap between an outer saucer and its nearby A or B side lane.
- Use the upper bumpers to reach newly lit saucers and side rollovers.
- Test each lit saucer once and track its full kickout.
- Repeat the lit saucer or side-lane route that returns the ball safely.
- Return to the broad upper gap when a direct feature shot becomes unsafe.
Builds toward: Lit Super-score features
- Collect different Shows Top rollover lanes on the Lancers playfield. The rollover lanes across the top light matching bumpers, kickout holes, and side rollovers..
- Use Light A and Light B to prepare side features.
- Use different top lanes to light the bumpers, kickout holes, and side rollovers.
- Collect the lit features through their safest entries.
- Repeat upper-lane lighting on each new ball.