Last Action Hero pinball rules and strategy

The Strategy

Last Action Hero uses the Movie scoop to collect LAST, ACTION, and HERO, with the third word starting timed six-ball play. Select missing words at Wildcard, relight the scoop at the left ramp, then extend LAH 6-Ball through switch waves and one captive-ball timer reset.

The goal

Use The scoop lets you choose one missing title word and can double a running feature award. and the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. to start Six balls play for about 25 seconds with an unlimited save until the timer expires., extend it with switch waves and one captive-ball reset, then use M-Ball and stacked Dynamite Features to progress toward World Premiere.

  1. Use the moving skill-shot indicator to plunge a lit C-R-A-N-E drop. Watch the Shows Crane shot and lock on the Last Action Hero playfield. The shot just right of the ramp collects Crane awards and locks up to two balls for M-Ball. return before you chase locks.

  2. At each ball start, shoot the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. and take the free feature selection.

  3. Shoot the Shows Wildcard scoop on the Last Action Hero playfield. The right-side scoop selects a missing LAST, ACTION, or HERO word and can double some active modes. to select a missing LAST, ACTION, or HERO word. Shoot the left Shows Roof ramp on the Last Action Hero playfield. The upper-left ramp relights the Movie scoop and collects M-Ball jackpots. to relight the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit..

    • The scoop lets you choose one missing title word and can double a running feature award.: The scoop lets you choose one missing title word and can double a running feature award.
  4. Shoot the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. to collect the selected word. Repeat until LAST, ACTION, and HERO are complete.

  5. Collect the third word at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. to start Six balls play for about 25 seconds with an unlimited save until the timer expires..

    • Six balls play for about 25 seconds with an unlimited save until the timer expires.: Six balls play for about 25 seconds with an unlimited save until the timer expires.
  6. Hit the Shows Lt. Dekker spinner on the Last Action Hero playfield. The spinner beside the Movie scoop feeds the pop bumpers and supplies LAH switch waves. and pop bumpers until the display completes each 50-switch wave.

    • Each completed wave adds about eight seconds and raises the stored World Premiere value.: Each completed wave adds about eight seconds and raises the stored World Premiere value.
  7. Hit the Shows Left captive ball on the Last Action Hero playfield. The lower-left captive ball advances M-Ball and resets one active mode timer once. once to reset the active timed feature to its maximum time.

  8. After the timer ends, let the game drain the extra balls. Resume M-Ball and Dynamite progress with the remaining ball.

  9. Start a One of ten timed modes starts at the Movie scoop and can run during normal multiball. at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. before M-Ball when both are ready. During the extra-ball protection, follow the display for the active feature's required shots.

    • One of ten timed modes starts at the Movie scoop and can run during normal multiball.: One of ten timed modes starts at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. and can run during normal multiball.

Alternative route: Recovery: M-Ball jackpot route

Recovery pivot: Use this when the title-word route is too far away.

  1. Roll through an inlane to light 2x M-Ball Advance.
  2. Hit the captive ball while 2x is lit; the first M-Ball normally needs eight advances.
  3. Start M-Ball at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit..
  4. Shoot the Shows Roof ramp on the Last Action Hero playfield. The upper-left ramp relights the Movie scoop and collects M-Ball jackpots. for Jackpot, then shoot the timed Shows Crane shot and lock on the Last Action Hero playfield. The shot just right of the ramp collects Crane awards and locks up to two balls for M-Ball. for Double Jackpot.
  5. After enough jackpots, spell B-A-D-G-E and shoot the Shows Crane shot and lock on the Last Action Hero playfield. The shot just right of the ramp collects Crane awards and locks up to two balls for M-Ball., then the Shows Roof ramp on the Last Action Hero playfield. The upper-left ramp relights the Movie scoop and collects M-Ball jackpots., for the Super sequence.
  6. Stop forcing the Shows Crane shot and lock on the Last Action Hero playfield. The shot just right of the ramp collects Crane awards and locks up to two balls for M-Ball. if its return is unstable.
Need to know
LAH 6-Ball
Collect LAST, ACTION, and HERO at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit. to start the timed six-ball feature.
Dynamite Feature
A lit feature starts at the scoop and can stack with normal M-Ball.
M-Ball
Advance the captive ball eight times, start at the Shows Movie Screen scoop on the Last Action Hero playfield. The upper-middle scoop starts Dynamite Features, M-Ball, LAH 6-Ball, and World Premiere when lit., and collect Shows Roof ramp on the Last Action Hero playfield. The upper-left ramp relights the Movie scoop and collects M-Ball jackpots. jackpots.

Machine setup

  • Confirm Last Action Hero CPU 1.12 and display 1.06, then read feature timers, lock count, ball save, Extra Ball, and Special settings.
  • Verify the Crane, C-R-A-N-E bank, both captive balls, three scoops, Smart Missile, spinner, magnets, and Movie-scoop feature order.
  • Test Movie and Ripper kickouts, ramp diversions, Crane returns, scoop feeds, outlane saves, tilt sensitivity, and flipper strength.
Sources and references7 source links and outbound references.
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Playbooks

Last Action Hero playfield

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