Led Zeppelin pinball rules and strategy
The Strategy
Led Zeppelin runs Song shot patterns throughout the ball. Shoot the green-lit left eject, choose a Tour, complete its shown objectives, then return for Tour Multiball. Shoot the left ramp three times for the first Zeppelin Multiball; clear all four target banks to light Icarus, build its value with combos, then hit the lit Icarus target for the playfield multiplier.
The goal
Use the green left eject for a Tour, the left ramp for Zeppelin Multiball, and the four target banks for Icarus X.
How to start a mode
Shoot the green left eject and select Earl's Court.
Recommended mode: Earl's Court
Choose it because its first objective normally requires only spinner spins.
How to play it
Make 70 spinner spins for the default first objective, then return to the left eject to start Earl's Court Tour Multiball.
Start Zeppelin Multiball
Shoot the left ramp for three locks. The third lock starts Zeppelin Multiball. Later attempts require R-O-C-K to light the locks.
Start Icarus X
Clear all four target banks to light Icarus. End combos at the banks to build its value, then hit the lit Icarus target to start the 15-second playfield multiplier.
Need to know
- Tours
- Choose one at the left eject, complete its current objectives, then return there to start its multiball.
- Earl's Court Tour
- Its first objective is normally 70 spinner spins and its multiball rewards LED, ZEP, and ROCK banks.
- Zeppelin Multiball
- Three left-ramp locks start Zeppelin Multiball, where each Jackpot lights a timed Double Jackpot and completing the cycle lights the Supers.
Led Zeppelin's Song modes continue during Tours and Multiballs, and Tour objectives can advance during Zeppelin Multiball. Finish a Tour's objectives, then shoot the left eject in single-ball play to start its multiball. Clear all four target banks to light Icarus; ending combos at the banks builds the multiplier that the lit Icarus target activates.
The goal
Complete Earl's Court and play its Tour Multiball.During Zeppelin Multiball, work on the next Tour's objectives.Clear all four target banks to light Icarus X, and end combos at the banks to build its value before activating it.
- Shoot the green left eject and select Earl's Court.
- Complete the current Earl's Court objective. The default first objective is 70 spinner spins.
Tour objective setup details
- Completing it stores one Tour lock. Complete all current objectives to light Tour Multiball at the left eject.: Completing it stores one Tour lock. Complete all current objectives to light Tour Multiball at the left eject.
- The first Tour has one objective and starts with two balls. Later Tours add objectives and balls, up to four objectives and five balls.
- Return to the left eject to start Earl's Court Tour Multiball.
Return to the left eject to start Earl's Court Tour Multi…
- Complete LED, ZEP, and ROCK target banks for jackpots.
- LED builds a Super at the left eject. ZEP builds one at the right orbit. ROCK builds one at the left ramp.
- Each unique Super adds 1x to later Supers during this multiball.
- Hit Icarus three times to add a ball. The feature ends when one ball remains.
- After Tour Multiball, make the required flashing green right-ramp shots and select the next Tour at the left eject.
- For the first Zeppelin Multiball, shoot the left ramp three times to lock balls and start it. On later attempts, complete ROCK before each left-ramp lock.
For the first Zeppelin Multiball, shoot the left ramp thr…
- Tour objectives and Tour locks can advance during a non-Tour multiball.
- A Tour Multiball cannot start during another multiball. You can complete its required Tour objectives during Zeppelin Multiball, then shoot the left eject after Zeppelin Multiball ends to start the qualified Tour Multiball.
- Start Zeppelin Multiball. Collect its four red jackpots and their paired double jackpots.
Start Zeppelin Multiball.
- Left-orbit jackpot lights the upper side shot for double. Left-ramp jackpot lights the right orbit.
- Center-ramp jackpot lights the right orbit. Right-ramp jackpot lights the left eject.
- After all four jackpots are collected and their timed double jackpots are collected or expire, shoot either lit Super at the left eject or upper side shot. The upper side-shot Super is 2x.
- Complete LED, ZEP, and ROCK while Supers are lit. Each bank adds 1x, up to 4x.
- Hit Icarus three times to add a ball. The feature ends when one ball remains.
- During Zeppelin Multiball, complete the current Tour objectives. After multiball ends, shoot the left eject to start the completed Tour.
- During either multiball, clear all four target banks to light Icarus. End combos at the banks to build its value, then hit the lit Icarus target when a valuable Super or Tour payoff is ready.
During either multiball, clear all four target banks to l…
- Each combo shot adds 0.1x to the ending bank. The four bank values multiply together.
- Icarus X runs for 15 seconds. Each upper side shot adds five seconds, and an Icarus hit recalculates the multiplier.
- Build Icarus X under multiball protection instead of forcing the target banks during single-ball play.
- Use a stored In single-ball play, press the flashing green action button to finish the combo for 5x its value and add its multiplier to the lowest-valued bank. to finish a valuable running combo. Save a red Save three boosts to enable it. In single-ball play, press the flashing red action button to finish the combo for 10x its value and add its multiplier to the two lowest-valued banks. for add-a-ball.
Band Boost and Super Band Boost rules
- In single-ball play, press the flashing green action button to finish the combo for 5x its value and add its multiplier to the lowest-valued bank.: In single-ball play, press the flashing green action button to finish the combo for 5x its value and add its multiplier to the lowest-valued bank.
- Save three boosts to enable it. In single-ball play, press the flashing red action button to finish the combo for 10x its value and add its multiplier to the two lowest-valued banks.: Save three boosts to enable it. In single-ball play, press the flashing red action button to finish the combo for 10x its value and add its multiplier to the two lowest-valued banks.
- During multiball, green spots one Icarus hit. Red adds a ball.
Top-player proof
- At the Austrian Pinball Open 2021 warmup final, a finalist selected a Tour before starting Zeppelin Multiball, then completed the Completing it stores one Tour lock. Complete all current objectives to light Tour Multiball at the left eject. during Multiball.
Builds toward: Mothership Multiball
- Complete five songs. Shoot the lit right orbit into the eject to start Mothership Multiball.