Liberty Belle moves one 10x lamp among four roto targets while its upper bumpers can be lit from the center standup. Hit the center standup to light the bumpers, keep the ball upstairs, and use the matching upper flipper when the lit roto target opens.
The goal
Hit the center standup to light all three bumpers, keep sending the ball up top, and take a clean lit 10x roto-target shot when its entry opens.
Read the lit roto target and the three bumper lamps before the plunge.
Hit the center standup target to light all three upper bumpers.
Send the ball to the upper playfield through the most open path.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique among the upper bumpers to extend scoring and produce roto-target contacts.
Track the lit roto target as switch hits move its lamp.
Take a direct roto-target shot only when its 10x lamp and entry are both clear.
Otherwise, return the ball to the upper bumpers.
Repeat upper play while the exits remain survivable.
Alternative route: Two-stage upper-flipper route
Use this plan when the lower flippers cannot reach the outer roto targets consistently.
Use a lower flipper to send the ball back to the upper playfield.
Track the ball as it leaves the upper bumpers toward an upper flipper.
Use that upper flipper for the next roto-target attempt.
Return to bumper play when the lit target is not available.
Need to know
Center standup
The center standup target lights all three upper bumpers.
Roto-target light
Exactly one of the four roto targets is lit, and switch hits move that light.
Ten-times target
A clean shot at the lit roto target collects its 10x value.
Liberty Belle moves one 10x lamp among four roto targets while its upper bumpers can be lit from the center standup. Hit the center standup, keep the ball in the bumpers, and track the lit roto position. Shoot an inner target through the opposite bumper gap or an outer target with the upper flipper below it, then resume upper play.
The goal
Hit the center standup to light all three bumpers, keep sending the ball up top, and take a clean lit 10x roto-target shot when its entry opens.
Read the lit roto target and the three bumper lamps before the plunge.
Hit the center standup target to light all three upper bumpers.
Send the ball to the upper playfield through the most open path.
Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique among the upper bumpers to extend scoring and produce roto-target contacts.
Track the lit roto target as switch hits move its lamp.
Take a direct roto-target shot only when its 10x lamp and entry are both clear.
Otherwise, return the ball to the upper bumpers.
Repeat upper play while the exits remain survivable.
↪Fallback: Two-stage upper-flipper route
Use this plan when the lower flippers cannot reach the outer roto targets consistently.
Use a lower flipper to send the ball back to the upper playfield.
Track the ball as it leaves the upper bumpers toward an upper flipper.
Use that upper flipper for the next roto-target attempt.
Return to bumper play when the lit target is not available.
↔Alternative: Lit outer-roto flying Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique
Use this plan when the ball falls from the upper bumpers toward the flipper below the lit outer target.
Confirm that the outer roto target above the receiving flipper is lit.
Flip early while the ball still moves toward the upper flipper.
Deflect the ball directly at the target or toward the outside edge of the nearby bumper.
Stop the attempt when the feed is late or the target lamp moves.
◆Builds toward: Lit-bumper 10x roto scoring
Hit the center standup to light all three bumpers.
Keep the ball moving through the upper bumpers.
Track which roto target has the 10x lamp.
Use the matching upper-flipper route when its entry opens.
Collect the lit roto target, then resume upper play.
Sources and references4 references4 source links and outbound references.