Lite-A-Card pinball rules and strategy
Strategy summary
The goal
Collect a lit center hole to advance the card arrow. Reaching the deuce earns the replay award shown on the machine’s instruction card.
Advance a card: Send the ball into a lit hole in the three-hole center cluster to advance the backglass arrow to the next card. These gobble holes consume the ball; the collect ends that ball.
Finish the card progression: Keep advancing the backglass arrow from ace toward deuce. Reaching the deuce awards replays. Check the fitted instruction card for the replay count.
Light the colored bumpers: Hit a contact marked Lites Yellow, Green, Purple or Red Bumper to light that colored bumper for 10 points. The yellow and green contacts are near the top target; purple and red contacts are on the middle sides.
Watch the OFF buttons: The left rollover button below the three holes switches off the purple and yellow bumpers. The right button switches off the red and green bumpers.
Light a side’s scoring: Lighting both colored bumpers on one side also lights that side’s kicker and bumpers for higher scores. The corresponding bottom side rollover scores 100 points while lit, or 10 points unlit.
Need to know
- Hole values
- Read the 100, 200 and 300 point lamps below the three holes for their indicated scores. The card advance specifically requires a lit hole.