Looney Tunes pinball rules and strategy
The Strategy
Looney Tunes turns white film arrows into Episodes, while Anvil Frenzy and Giant Rocket Multiball can protect an Episode that is already running. Collect three white film arrows, shoot the ACME Crate or Vault, choose an Episode with the flipper buttons, and confirm it with the action button. Start the Episode before either main Multiball because a new Episode cannot begin during one.
The goal
Use three white film arrows and the Crate or Vault for an episode, the left ramp and Crate for Anvil Frenzy, or the captive ball and right orbit for Giant Rocket Multiball.
Start an episode
Shoot three white film arrows, then shoot the ACME Crate or Vault. Use the flipper buttons to choose an episode and press the action button to start it.
Start Anvil Frenzy
Shoot the left ramp, then shoot the ACME Crate to collect the Anvil hurry-up and one virtual lock. Repeat the ramp-to-Crate sequence; the second lock starts two-ball Anvil Frenzy.
Alternative route: Giant Rocket Multiball
This is the other main Multiball route.
- Hit the captive ball strongly enough to count down the fuse, then shoot the right orbit for each of three locks. The third lock starts Giant Rocket Multiball.
- Shoot five different major-shot Jackpots, then hit the captive ball for the declining Super Jackpot.
Need to know
- Episodes
- Three white film-reel shots light an episode at the ACME Crate or Vault, and most episodes are not conventionally timed.
- Encore
- Completing an episode lights the Vault for a hurry-up starting at 10% of episode points, doubled when the Vault is reached without touching adjacent targets.
- Anvil Frenzy
- Left ramp then Crate scores an Anvil hurry-up and lights a virtual lock, while two locks start two-ball Anvil Frenzy.
A running Episode can continue during either main Multiball in Looney Tunes, but the two Multiballs cannot run together. Collect three white film arrows, shoot the ACME Crate or Vault, choose with the flipper buttons, and confirm with the action button. Start the Episode before the prepared Multiball, finish the Episode under protection, then shoot the Vault for Encore.
The goal
Early code. Rules may change.
Collect three white film arrows, start an episode at the Crate or Vault, stack a prepared Anvil or Giant Rocket multiball, and collect Encore afterward.
- Time the launch to hit the strobing ACME Vault target, or press the action button before launching and shoot the upper-left loop for the Super Skill Shot.
- Collect three white film arrows. Re-hit the Vault when later episodes reduce the number of white arrows available at once.
- Shoot the ACME Crate or Vault, choose an episode with the flipper buttons, and press the action button to start it.
Shoot the ACME Crate or Vault, choose an episode with the…
- Hare-Raising Hare alternates four ramp shots with the spinner.
- Rabbit Fire alternates left-side and right-side ramps, then finishes at the Crate.
- What's Opera Doc uses five major shots, repeated left ramps, then a Crate hurry-up.
- Rabbit Punch is unavailable until the jab, hook, and uppercut combo jackpots are collected.
- Before completing the episode, prepare one multiball without starting it.
Anvil route, Giant Rocket route, and TNT route rules
- Shoot the left ramp, collect the hurry-up at the Crate, and repeat for two virtual locks.: Shoot the left ramp, collect the hurry-up at the Crate, and repeat for two virtual locks.
- Hit the captive ball strongly enough to count down the fuse, then collect three locks at the right orbit.: Hit the captive ball strongly enough to count down the fuse, then collect three locks at the right orbit.
- Complete TNT and shoot the lane below the upper-right flipper for a true add-a-ball.: Complete TNT and shoot the lane below the upper-right flipper for a true add-a-ball.
- Start the episode first, then start the prepared Anvil or Giant Rocket multiball so the mode continues under multiball protection.
- In Anvil Frenzy, collect the major-shot Jackpots, raise them at the left ramp, then shoot the Crate for the Super Jackpot.
In Anvil Frenzy, collect the major-shot Jackpots, raise t…
- While the magnet holds the Super Jackpot ball, knock it into the open Crate with the other ball for the Mega Jackpot.
- In Giant Rocket Multiball, collect five major-shot Jackpots to relight the fuse, then hit the captive ball promptly for the declining Super Jackpot.
In Giant Rocket Multiball, collect five major-shot Jackpo…
- The next rocket qualification alternates to the more valuable Rocket Skates Multiball.
- After completing the episode, shoot the ACME Vault without touching its adjacent targets to double Encore.
- Press the action button to use the selected ACME item; use the secondary flipper buttons to cycle through multiple held items.
Builds toward: Taz-Mania, Factory Mayhem, and Duck Amuck
- Collect red arrows spawned by Crate hits to fill the tornado and start Taz-Mania at the Crate or Vault.
- For Factory Mayhem, play all Marvin modes, play Anvil Frenzy, open five Crates, collect the three punch jackpots, and play Rocket Multiball.
- Use each completed Factory Mayhem requirement's permanent 10% scoring increase during the rest of the game.
- Play every episode to make Duck Amuck available as the final episode.
Pro / Premium differences
- Looney Tunes editionPro: The production run uses one shared Looney Tunes playfield and rules package.Premium / LE: Serial cosmetics and operator setup do not create a separate gameplay edition.