Mariner / Sea Ray pinball rules and strategy
The Strategy
In Mariner or Sea Ray, hit the center yellow mushroom bumper when it shows 3,000 or more; that raises the center post. Build Bonus up top, then collect it at the top saucer or right-side chute. Bonus does not score automatically when the ball drains.
The goal
Raise the post before taking risks, build Bonus with green bumpers, white rollovers, and lit targets, then cash it through the right chute or top saucer. The left award chute can open the right outlane gate, light bumpers, or light Extra Ball.
Plunge across the top white rollovers and try to finish in the top center saucer for an immediate Bonus collect.
Hit the center yellow mushroom bumper when its lamp shows 3,000 or more to raise the center post.
Settle the ball against the raised post, then return it up top to build Bonus.
At high Bonus, Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall. upper-playfield action toward the right-side collect chute or take the top saucer.
Rebuild after each collect; do not carry uncollected Bonus into a drain.
Need to know
- Center yellow bumper
- Scores its changing 1,000–5,000 value and raises the center post.
- Build Bonus
- Green mushroom bumpers, white top rollovers, and indicated standups add Bonus to a 10,000 maximum.
- Collect Bonus
- Use the top saucer or either entrance to the right-side collect chute; Bonus then resets to 1,000.