Metallica pinball rules and strategy
The Strategy
Metallica turns the Electric Chair, Grave Marker, Snake, and Coffin into matching Multiballs and item progress toward Crank It Up. For the first Multiball, hit Sparky ten times for Electric Chair, or lower the inline drop targets and hit the Grave Marker on the same ball. Ramp shots spell M-E-T-A-L-L-I-C-A and start Lady Justice. During Multiball, complete the four Pick targets and shoot the lit Snake within 20 seconds for an add-a-ball and 2x playfield scoring. Complete F-U-E-L, then hit the piston target for another 2x timer.
The goal
Spell M-E-T-A-L-L-I-C-A for Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x., use the Grave Marker drops and target for Multiball, and use F-U-E-L for 2x scoring.
How to start a mode
Spell M-E-T-A-L-L-I-C-A with ramp shots to start Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x..
Recommended mode: Lady Justice
Choose it when the ramps and alternating side shots are controlled.
How to play it
Alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x.
Start Grave Marker Multiball
Hit the inline Grave Marker drop targets to lower them, then hit the Grave Marker target. On the first qualification, that target hit starts Collect the five major jackpots. The marker spots any uncollected jackpot. After the set, shoot the marker for a Double Jackpot and a 20-second magnet phase. Build the Super with other jackpots. Knock the held ball from the magnet to collect it..
Start FUEL 2x
Complete the four F-U-E-L standup targets on the left, then hit the piston target to start about 20 seconds of 2x playfield scoring.
Alternative route: Electric Chair Multiball
Use this when Sparky is controllable and the Grave Marker drops are not.
- Hit Sparky until the first ten-hit requirement is complete. The center target counts as two hits and either side target counts as one; the completed count starts Shoot lit jackpots at the orbits and Sparky to fill the power meter. Shoot Sparky for the Super Jackpot. Seven Supers convert the regular jackpots to Supers..
Need to know
- Main Multiballs
- Electric Chair, Grave Marker and Snake do not stack with one another. Start Coffin first to add one of them; default settings block Coffin locks during another multiball.
- Lady Justice
- Spell METALLICA with ramps, then alternate lit side shots; opposite-side shots raise both values and score 2x.
- Pick targets
- Complete all four picks to light a timed Snake award that adds a ball during Multiball and starts 2x playfield scoring.
Lady Justice and other side modes can run during a Metallica Multiball, while collected Electric Chair, Grave Marker, Snake, and Coffin items advance toward Crank It Up. Choose Electric Chair when Sparky returns controllably, or Grave Marker when the same-ball drop bank is repeatable. Leave one Pick target, spell M-E-T-A-L-L-I-C-A to start Lady Justice, then start the chosen Multiball and finish the Pick bank. Shoot the lit Snake within 20 seconds for an add-a-ball and 2x playfield scoring; complete F-U-E-L and hit the piston target to raise the active scoring to 4x.
The goal
Choose the safer Electric Chair or Collect the five major jackpots. The marker spots any uncollected jackpot. After the set, shoot the marker for a Double Jackpot and a 20-second magnet phase. Build the Super with other jackpots. Knock the held ball from the magnet to collect it., start Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x. first, then use Pick and FUEL timers for 4x scoring while building A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball. items toward A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes..
- Use the regular skill shot. Test the ramps, Electric Chair reject, Grave Marker Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot., and Coffin graze during ball save.
Use the regular skill shot.
- The super skill shot shortens the opening ball save. Use it only after its feed is known.
- This is original Metallica from 2013. It has the A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball. feature. Metallica Remastered does not have the A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball..
- Choose Electric Chair when Sparky is controllable. Otherwise, choose Grave Marker and finish its drop bank on the same ball.
Electric Chair qualification and related rules
- Hit Sparky. The center target counts two hits. Either side target counts one. The first multiball needs 10 hits. Progress stays after a drain.: Hit Sparky. The center target counts two hits. Either side target counts one. The first multiball needs 10 hits. Progress stays after a drain.
- Lower the inline drop targets. Then hit the Grave Marker target. The first multiball needs one target hit after the drops. Drop progress resets at drain.: Lower the inline drop targets. Then hit the Grave Marker target. The first multiball needs one target hit after the drops. Drop progress resets at drain.
- Electric Chair has the higher ceiling. Grave Marker needs fewer shots and can be safer as a left-flipper Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot..
- When three Pick targets are complete, leave the last target for multiball. Start Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x. before the multiball when its ramp shots are under control.
Pick target set and Lady Justice rules
- Complete all four guitar-pick standups to light the Snake shot for 20 seconds.: Complete all four guitar-pick standups to light the Snake shot for 20 seconds.
- Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x.: Spell METALLICA with ramp shots. Then alternate the lit left and right shots. An opposite-side shot raises both values and scores 2x.
- A running mode can stack with a main multiball. Main multiballs do not stack with each other. Coffin Multiball is the exception and can overlap another main multiball.
- Start the qualified multiball. Complete the last Pick target. Shoot the lit Snake lane before its 20-second timer ends.
Snake Pick award and related rules
- The first timed Snake lock during a multiball adds one ball, starts a 10-second ball save, and starts 20 seconds of 2x playfield.: The first timed Snake lock during a multiball adds one ball, starts a 10-second ball save, and starts 20 seconds of 2x playfield.
- Shoot lit jackpots at the orbits and Sparky to fill the power meter. Shoot Sparky for the Super Jackpot. Seven Supers convert the regular jackpots to Supers.: Shoot lit jackpots at the orbits and Sparky to fill the power meter. Shoot Sparky for the Super Jackpot. Seven Supers convert the regular jackpots to Supers.
- Collect the five major jackpots. The marker spots any uncollected jackpot. After the set, shoot the marker for a Double Jackpot and a 20-second magnet phase. Build the Super with other jackpots. Knock the held ball from the magnet to collect it.: Collect the five major jackpots. The marker spots any uncollected jackpot. After the set, shoot the marker for a Double Jackpot and a 20-second magnet phase. Build the Super with other jackpots. Knock the held ball from the magnet to collect it.
- The multiball ends when one ball remains.
- While the Snake 2x timer is running, complete F-U-E-L and hit the piston target to start another 2x timer. Both multipliers make the active scoring 4x.
FUEL multiplier scoring and timing
- Complete the four left standups to light the piston target. The piston starts about 20 seconds of 2x playfield.: Complete the four left standups to light the piston target. The piston starts about 20 seconds of 2x playfield.
- Snake 2x and FUEL 2x multiply together for 4x. Keep the high-value jackpot or mode collect ready before you start the second timer.
- Move the A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball. to an easy major shot. Hit the Chair, Snake, and Grave Marker features to light their item inserts at that Spider shot. Repeat the shot to collect items.
Spider and Coffin item rules
- A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball.: A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball.
- When all three item inserts are lit at one shot, make that shot to start a Coffin Hurry-Up. Shoot the Coffin to collect it and lock those three inserts across balls.
- Direct captive-ball hits also collect Coffins. Spider spots Chair, Snake, and Grave Marker items, but not Coffins.: Direct captive-ball hits also collect Coffins. A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball. spots Chair, Snake, and Grave Marker items, but not Coffins.
- Collect 12 Chairs, Snakes, Grave Markers, and Coffins. Shoot the right scoop. Choose Hit each of the five major shots three times. Controlled ramp alternation also builds a strong cash-out value.. On Premium or LE, Spinner and switch hits build value. A major shot collects the moving jackpot. The added Premium and LE spinners make it stronger on those editions. is also strong.
Crank It Up and related rules
- A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes.: A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes.
- Hit each of the five major shots three times. Controlled ramp alternation also builds a strong cash-out value.: Hit each of the five major shots three times. Controlled ramp alternation also builds a strong cash-out value.
- Spinner and switch hits build value. A major shot collects the moving jackpot. The added Premium and LE spinners make it stronger on those editions.: Spinner and switch hits build value. A major shot collects the moving jackpot. The added Premium and LE spinners make it stronger on those editions.
- Hit each of the four physical item features once during Crank It Up. The Spider cannot spot these escape hits. Shoot the scoop and choose cash out to collect the mode total, or continue.: Hit each of the four physical item features once during A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes.. The A lit arrow at the last major shot made. A direct Chair, Snake, or Grave Marker hit lights that item at the Spider shot. Repeat the shot to collect that item for the rest of the ball. cannot spot these Hit each of the four physical item features once during Crank It Up. The Spider cannot spot these escape hits. Shoot the scoop and choose cash out to collect the mode total, or continue. hits. Shoot the scoop and choose cash out to collect the mode total, or continue.
- Completing the mode also collects its jackpot. Use Snake or FUEL 2x before the completion or Hit each of the four physical item features once during Crank It Up. The Spider cannot spot these escape hits. Shoot the scoop and choose cash out to collect the mode total, or continue. collect when possible.
Builds toward: End of the Line
- Play all four A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes. modes. A mode cannot be selected again after it is attempted.
- After each attempt, collect a new item set. Later sets need one more of each item. Extra items from the prior set do not carry into the new requirement.
- After the fourth A long single-ball song mode with brief ball save. Its timer follows the song and is about five to seven minutes. attempt, collect the next required set of Chairs, Snakes, Grave Markers, and Coffins. Shoot the right scoop to start End of the Line.
- Alternate the lit Jackpot and roving Super Jackpot. Six Supers light the scoop for the final Jackpot.