Mr. & Mrs. Pac-Man pinball rules and strategy
The Strategy
Mr. & Mrs. Pac-Man alternates upper-playfield scoring with a button-controlled Pac-Maze. Build six moves at the upper bank, enter through a top saucer, then rotate and move through the grid while preserving the center safety space and edge wraparound. Completed mazes add to the final-game bonus.
The goal
Use a full plunge to reach the upper flipper, complete the upper three-target bank twice for six The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid. moves, shoot either top saucer, then use the flipper buttons to fill the 5-by-5 maze.
Store six moves
Use a full plunge to reach the upper flipper. Complete the upper three-target bank twice; each completed bank stores three The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid. moves, and the second completion also opens the left-outlane gate.
Start Pac-Maze
With at least six moves stored, shoot either top saucer. The saucer holds the physical ball while The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid. runs on the 5-by-5 light grid.
Move through the grid
Tap the left flipper button to rotate the direction arrow, then tap the right flipper button to move Pac-Man one space. Each move spends one stored move. Use edge wraparound and keep the center safety space available because the ghost cannot enter it.
Complete the maze
When the stored moves run out, the saucer releases the ball. Repeat the upper-bank and saucer cycle until all 25 spaces are lit; revisit the center because Pac-Man's starting space is not collected automatically. A completed maze stores 250,000 for the final-game bonus.
Need to know
- Six-move start
- Complete the upper three-target bank twice to store six moves, then shoot either top saucer.
- Pac-Maze controls
- The left flipper button rotates direction and the right button moves Pac-Man one space.
- Maze completion
- Move Pac-Man through all 25 spaces, including the center after leaving it, to add 250,000 to the final-game bonus.
The upper bank in Mr. & Mrs. Pac-Man adds stored maze moves, while playfield switches add maze lives and raise the top-saucer value. Either top saucer starts Pac-Maze. Store at least six moves, light all 25 maze spaces, then return to upper-playfield scoring while protecting completed mazes and remaining lives.
The goal
Full plunge to the upper flipper, repeat the safer top saucer, use the center safety space and wraparound in The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid., and chase the lower four-target banks or P-A-C-M-A-N standups only for valuable moves or lives.
- Read the displayed maze time, starting lives, and Extra Ball setting before you plunge.
- Use a full plunge past the narrow skill-shot lane and let the ball reach the upper flipper.
- Test one upper-bank shot and one top-saucer shot. Watch both returns before you choose the repeatable route.
- Repeat the safer top saucer while its return stays controlled.
Saucer value scoring details
- Either saucer scores the shared value; it starts at 1,000, then reaches 10,000 and rises by 10,000 to 100,000.: Either saucer scores the shared value; it starts at 1,000, then reaches 10,000 and rises by 10,000 to 100,000.
- If Extra Ball lights after the configured fifth or tenth saucer advance, shoot either saucer once more to collect it.
- When six moves are stored, shoot a top saucer to start The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid.. Read the remaining move count before the first input.
Pac-Maze rule details
- The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid.: The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid.
- Use the left button to rotate direction and the right button to move one space. Each move spends one stored move.
- Keep the center safety space available because the ghost cannot enter it. Use edge wraparound to create distance.
- During The ghost flees; touching it scores 50,000 and returns it to a random corner., fill safe grid lights before you chase the ghost.
Pac-Man Aggressive scoring details
- The ghost flees; touching it scores 50,000 and returns it to a random corner.: The ghost flees; touching it scores 50,000 and returns it to a random corner.
- Use the flipper buttons to move Pac-Man through all 25 spaces and complete the maze. Return to the center later because its starting light is not collected automatically.
- After the saucer releases the ball, resume the saucer or upper-bank route and protect the final-game bonus.
Builds toward: Completed mazes and final-game bonus
- Store moves through target banks, lanes, and standups.
- Preserve or restore Pac-Man lives.
- Enter The saucer holds the physical ball while the flipper buttons control Pac-Man on a 5-by-5 grid. with at least six moves.
- Complete each 25-space grid.
- Store 250,000 for each completed maze and 50,000 for each remaining life.
- Avoid tilting the final ball so the completed-maze and remaining-life awards are counted.