No Fear: Dangerous Sports pinball rules and strategy

The Strategy

No Fear turns five Minor Challenges into No Limits, Fear Fest, and Meet Your Maker. Select Start Challenge at every plunge, repeat safe Jump shots, and let dangerous Asphalt or Snow objectives time out. After the two earlier Major Challenges, repeat the 200,000,000 Jump Super in Meet Your Maker.

The goal

Select Start Challenge at each plunge. Repeat safe The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. shots and let dangerous challenges time out. Start all five challenges, then play Three-ball play has a 15-second save; major shots start at 20,000,000 and rise by 1,000,000 to 70,000,000., Fear Fest, and Four-ball play has a 20-second save, a repeatable 200,000,000 Jump Super, and a 50,000,000 Skull Jackpot.. Repeat the 200,000,000 The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. Super in Four-ball play has a 20-second save, a repeatable 200,000,000 Jump Super, and a 50,000,000 Skull Jackpot..

  1. Before each new ball, select Start Challenge with the flippers and launch the ball.

  2. Test the lower Jump Ramp and the upper-flipper loop over the gap. Repeat the The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. while both feeds are reliable.

    • The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000.: The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000.
    • Every completed Jump adds 5,000,000 to end-of-ball bonus, and this contribution carries for the game.: Every completed The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. adds 5,000,000 to end-of-ball bonus, and this contribution carries for the game.
  3. During Dirt, Water, or Air, take safe lit shots. During dangerous Asphalt or Snow shots, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. and let the timer expire.

    • Starting the timed mode is enough for Major Challenge progress; after no switch activity, a trapped ball can pause the timer.: Starting the timed mode is enough for Major Challenge progress; after no switch activity, a trapped ball can pause the timer.
  4. After all five Minor Challenges have started, shoot the Skull when Three-ball play has a 15-second save; major shots start at 20,000,000 and rise by 1,000,000 to 70,000,000. flashes.

    • Three-ball play has a 15-second save; major shots start at 20,000,000 and rise by 1,000,000 to 70,000,000.: Three-ball play has a 15-second save; major shots start at 20,000,000 and rise by 1,000,000 to 70,000,000.
  5. After Three-ball play has a 15-second save; major shots start at 20,000,000 and rise by 1,000,000 to 70,000,000., shoot lit majors to spell N-O F-E-A-R. Shoot the Skull to start Fear Fest.

  6. During Fear Fest, use major shots to add 20,000,000 to the Jackpot. Collect at the Skull or with a completed The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000..

    • Fear Fest Jackpot starts at 80,000,000 on some physical copies and 50,000,000 on digital 1.44.7; follow the installed display.
  7. After Fear Fest, spell N-O F-E-A-R again and shoot the Skull for Four-ball play has a 20-second save, a repeatable 200,000,000 Jump Super, and a 50,000,000 Skull Jackpot..

  8. During Four-ball play has a 20-second save, a repeatable 200,000,000 Jump Super, and a 50,000,000 Skull Jackpot., hold balls on the left flipper and use the right flipper for the Jump Ramp and upper loop.

    • Four-ball play has a 20-second save, a repeatable 200,000,000 Jump Super, and a 50,000,000 Skull Jackpot.: Four-ball play has a 20-second save, a repeatable 200,000,000 The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. Super, and a 50,000,000 Skull Jackpot.
  9. Repeat the The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. Super until its feed breaks. Use the Skull only as a recovery shot.

  10. Protect the accumulated Every completed Jump adds 5,000,000 to end-of-ball bonus, and this contribution carries for the game. and do not risk a tilt at the drain.

Alternative route: Recovery: Regular Multiball

Recovery pivot: Use this when Major Challenge progress is too far away.

  1. Hit the Skydive drop target to light Lock at Skydive and Skull.
  2. Collect three locks in any combination and start Regular Multiball.
  3. Shoot Skull for 50,000,000, then Skydive for 100,000,000.
  4. Complete the The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. for the 200,000,000 Super Jackpot.
  5. Repeat Skull, Skydive, and The first shot scores 5,000,000; immediate repeats rise by 5,000,000 through 25,000,000. while at least two balls remain.
  6. If no jackpot was made, use the 10-second Last Chance after one ball remains.
Need to know
Minor Challenges
Start Dirt, Asphalt, Water, Snow, and Air to qualify the Major Challenge sequence.
No Limits
Start all five Minor Challenges and shoot the Skull for rising major-shot jackpots.
Fear Fest
Spell N-O F-E-A-R and shoot the Skull for a multiball with a built jackpot collect.
Sources and references5 source links and outbound references.
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No Fear: Dangerous Sports playfield

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