Olympics pinball rules and strategy

Strategy summary

The goal

Fill the four trap holes to light the diver-advance bumpers. The bonus buttons and lower rollover offer separate conditional awards.

  1. Advance the diver: Fill the four trap holes in the center to light the upper thumper bumpers. Four filled holes award one replay. Hit the lit thumper bumpers to advance the diver across and up out of the pool for another replay.

  2. Bonus buttons: Roll over the three buttons below the trap holes to advance Bonus. The two outside buttons become Special when lit and award replays.

  3. Lower rollover: Roll through the bottom center lane for one replay when Special is lit, or five replays when Extra Special is lit.

Need to know
Button locations
The three bonus-advance buttons form a row below the trap holes. The center button is also marked Advances Diver to Pool When Lit.
Conditional awards
Follow the Special and Extra Special lights on the installed machine. Unlit awards are unavailable.
Sources and references2 source links and outbound references.
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