Pat Hand / Satin Doll pinball rules and strategy
The Strategy
In Pat Hand, soft-plunge across the top rollover disks and keep sending the ball back up from the right flipper. Build Bonus to 10,000, then complete A-K-Q-J-10 once to light the disks for 1,000 and twice to light Double Bonus. Avoid forcing the rebound-heavy Joker targets.
The goal
Repeat the safe top-disk loop. Once base Bonus is 10,000, finish the five center cards twice: the first completion lights the rollover disks and bumpers, and the second lights Double Bonus. A third completion can light Special when that award matters.
Soft-plunge so the ball crosses as many top rollover disks as possible.
Use the upper-left feed and right flipper to return the ball to the top disk arc.
Repeat the top loop until base Bonus reaches its 10,000 maximum.
Complete A-K-Q-J-10 once to light the disks and bumpers, then complete the cards again to light Double Bonus.
Return to the top-disk loop and avoid the Joker targets unless Extra Ball is enabled and worth the rebound risk.
Need to know
- Top rollover disks
- Advance Bonus and become worth 1,000 after the first A-K-Q-J-10 completion.
- First card completion
- Lights the rollover disks for 1,000 and the pop bumpers for 100.
- Second card completion
- Lights Double Bonus.