Playboy pinball rules and strategy

The Strategy

Playboy is an orbit, Grotto, and key-collection bonus loop. Shoot the right orbit from the left flipper, collect Keys 1 through 4 in the top lanes, hit the center Key 5 standup, then shoot the narrow Grotto chute from the right flipper.

The goal

Shoot up the right orbit from the left flipper. Shoot the Grotto chute from the right flipper. Use the top lanes to collect Keys 1 through 4, then hit the center Key 5 target. Repeat this route to build 5x bonus and at least 20,000 At 20,000, the next ball starts with a 20,000 bonus floor instead of 1,000. This hold cannot be disabled..

  1. Shoot the right orbit from the left flipper. Let the ball The Grotto kicks the ball upward. Use the return to collect another top-lane Key. through the top lanes.

    • Right orbit: It scores 500, or 5,000 when lit, and advances bonus. Many playfield switches change its lit state.
  2. Use the top lanes to collect Keys 1 through 4.

    • A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup.: A lit A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. 5 is the center standup.
    • The operator can tie Keys 1 and 4 together. The operator can also tie Keys 2 and 3 together.: The operator can tie Keys 1 and 4 together. The operator can also tie Keys 2 and 3 together.
  3. When Keys 1 through 4 are complete, shoot the center Key 5 standup.

    • The first set awards 2x bonus. The second set awards 3x. The third set awards 5x. Later sets award Special.: The first set awards 2x bonus. The second set awards 3x. The third set awards 5x. Later sets award Special.
    • Bonus X always carries between balls. Partial Key progress can reset or carry by operator setting.: Bonus X always carries between balls. Partial A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. progress can reset or carry by operator setting.
    • Read whether partial A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. progress carries and whether Keys 1/4 or Keys 2/3 are paired. Bonus X always carries.
  4. Shoot the narrow Grotto chute from the right flipper.

    • Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number.: Each A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. lights its matching Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number. number for the current ball. The chute scores 1,000 and one bonus advance for each lit number.
    • All five lit numbers add 25,000. A full collect is 30,000 and five bonus advances.: All five lit numbers add 25,000. A full collect is 30,000 and five bonus advances.
    • The Grotto kicks the ball upward. Use the return to collect another top-lane Key.: The Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number. kicks the ball upward. Use the The Grotto kicks the ball upward. Use the return to collect another top-lane Key. to collect another top-lane A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup..
  5. Hit lit Playmate targets, shoot the right orbit, and collect the Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number. until base bonus reaches at least 20,000 on ball one. Then repeat the Key and Grotto loop toward 39,000 and 5x.

    • At 20,000, the next ball starts with a 20,000 bonus floor instead of 1,000. This hold cannot be disabled.: At 20,000, the next ball starts with a 20,000 bonus floor instead of 1,000. This hold cannot be disabled.
    • Base bonus stops at 39,000. The maximum drain bonus is 195,000 at 5x.: Base bonus stops at 39,000. The maximum drain bonus is 195,000 at 5x.

Alternative route: Recovery: Complete a nearly finished bank

Recovery pivot: Use this plan when the orbit or Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number. does not feed safely.

  1. Shoot a target bank only when one target, or two adjacent targets, remain.
  2. Complete the five drop targets once to light the outlanes for 25,000. A second bank awards Special.
  3. Complete the five Playmate standups once to light the star rollover for Extra Ball. A second set lights the star for Special.
  4. Stop shooting the bank after the collect. The Grotto kicks the ball upward. Use the return to collect another top-lane Key. to the A lit Key scores 500 and advances bonus once. Keys 1 through 4 are the top lanes. Key 5 is the center standup. and bonus route.
Need to know
Main route
Shoot up the right orbit from the left flipper.
Long goal
Complete Key sets to reach 5x, and repeat the right orbit and All five lit numbers add 25,000. A full collect is 30,000 and five bonus advances. collect until base bonus reaches 39,000.
Safer fallback
Complete a nearly finished bank: Use this plan when the orbit or Each Key lights its matching Grotto number for the current ball. The chute scores 1,000 and one bonus advance for each lit number. does not feed safely.

Machine setup

  • Confirm Bally Playboy model 1116-E from 1978, not the later Data East or Stern games.
  • Confirm whether the drop-bank outlane value lights both sides or alternates and whether its Special has tournament value.
Sources and references4 source links and outbound references.
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