Pool Sharks pinball rules and strategy

The Strategy

Pool Sharks begins with one shared game choice. In 9 Ball, hit the flashing HOT SHOT targets in order, shoot the lit 8-ball ramp and then the other ramp, and collect the timed Trick Shot at the left-orbit Power Shot scoop. Finish the rack, C-U-E, and the lower-right targets on one ball to light the shark Jackpot at the right saucer.

The goal

Choose 9 Ball before the first plunge.Finish the ordered HOT SHOT rack, collect the timed A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing., then complete all three sharks on one ball and collect the It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds..

  1. Before the first plunge, use the flippers to select Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the 9-ball. Later racks can need more bank completions.. This choice applies to all players.
    9-ball setup details
    • Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the 9-ball. Later racks can need more bank completions.: Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the 9-ball. Later racks can need more bank completions.. Later racks can need more bank completions.
  2. Test the three plunge levels. Use the shortest clean plunge when it reaches the right saucer.
    Plunge awards scoring details
    • A full plunge scores 100,000 and spots one rack ball. A medium plunge scores 200,000 and spots two. A short plunge scores 300,000 and spots three. If no scoring switch validates the ball, an immediate drain gives another plunge.: A full plunge scores 100,000 and spots one rack ball. A medium plunge scores 200,000 and spots two. A short plunge scores 300,000 and spots three. If no scoring switch validates the ball, an immediate drain gives another plunge.
  3. Finish the Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the 9-ball. Later racks can need more bank completions. target sequence. Shoot the lit 8-ball ramp. Then shoot the other ramp for the Hit the flashing HOT SHOT targets in order. If the next required target is already down, the bank resets. After the sequence, shoot the lit 8-ball ramp and then the other ramp for the 9-ball. Later racks can need more bank completions..
  4. Shoot the left orbit into the Power Shot scoop before the A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing. value expires.
    Trick Shot scoring details
    • A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing.: A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing.
  5. Build all three sharks during one ball. Finish the rack for Great White. Complete C-U-E for Tiger. Complete the three lower-right targets for Hammerhead.
    Shark qualification details
    • The three awards must be earned on the same ball. Lane change moves the lit C-U-E lane.: The three awards must be earned on the same ball. Lane change moves the lit C-U-E lane.
  6. Shoot the right saucer for the It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds. before the timer ends.
    Jackpot scoring and timing
    • It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds.: It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds.
  7. If the It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds. timer expires, continue to shoot the right saucer for the available shark award.
    Shark awards scoring and timing
    • Great White scores 750,000 for 20 seconds. Tiger scores 500,000 for 20 seconds. Hammerhead scores 250,000 for 20 seconds.: Great White scores 750,000 for 20 seconds. Tiger scores 500,000 for 20 seconds. Hammerhead scores 250,000 for 20 seconds.

Alternative: Position play: Power Shot mystery

When trailing, use this higher-ceiling route: use this route when the left orbit and scoop behave reliably but a rack is not ready.

  1. Shoot the left orbit when A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing. is not lit.
  2. Collect the Power Shot mystery in the scoop.
    Power Shot setup details
    • Power Shot: The random award can be points, Scratch, Sink Ball, Advance Cue Stick, Light Extra Ball, or Instant Extra Ball. Do not depend on one award in competition play.

Alternative: CUE and Extra Ball

Use this route when the top lanes and left orbit are controlled.

  1. Use lane change to complete C-U-E.
  2. Each completion advances bonus X to a 5x cap and earns Tiger.
  3. The completion briefly lights the left orbit for Light Extra Ball. Collect it only when tournament settings permit it.

Builds toward: Rack completion and the shark Jackpot

  1. Repeat rack completion, A finished rack lights the left orbit. The value holds at 3,000,000 for about seven seconds, counts down to 100,000, and then holds briefly. The operator can change the timing., Cue Stick growth, and the three-shark It starts at 1,000,000 on each ball. The left ramp adds 25,000. The right ramp adds 50,000. The right saucer adds 100,000. Drop targets add 5,000. The default timer is 20 seconds..
  2. Rack, C-U-E, bonus X, and Cue Stick memory depend on operator settings.

Machine setup

  • Rack, C-U-E, bonus X, Cue Stick, and timer memory depend on operator settings.
  • The Jackpot and shark timer is operator-adjustable; read the display before committing to its collect shot.
Sources and references6 source links and outbound references.
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