Pulp Fiction rules and strategy
The Strategy
Roll Scene starts Pulp Fiction's selected Scene at the right saucer, and returning there during its final 10 seconds scores the built value again. Hit the right Roll Scene target to light an outlane save and qualify the saucer; once qualified, entering the top saucer no longer delays the start. Play the Scene's scoring feature, then return for the final collect. Multiballs pause a running Scene.
The goal
Hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., then shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start Roll Scene. Shoot the active Scene's scoring feature, then return to the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. during the final 10 seconds to double that Scene's points.
Qualify Roll Scene
Before entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene.. It lights one outlane save and opens the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.; a second target hit on the same ball lights the other outlane save. Entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. first qualifies a character and can make the next right-saucer shot collect it instead. After Roll Scene is qualified, the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. causes no delay.
Start and score the Scene
Use slingshot and pop-bumper hits to change the lit Scene. Keep Clean the Car when it is lit because it is the most valuable Scene; otherwise take the available Scene instead of risking the ball to change it. Shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start it.
- Twist Contest: shoot the Shows pop bumpers on the Full Pulp Fiction playfield photographed from almost directly above. Scene choice: The lit Scene can change while the ball is in the slingshots and pop bumpers..
- BMF Wallet: hit the red-arrow standups or center drops.
- Gold Watch: hit the target above the Bullseye Magnet.
- Clean the Car: shoot either spinner.
Double the Scene
During the final 10 seconds, shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.. It scores the built Scene value again, doubling that Scene's points.
Alternative route: Briefcase Boogie
Use this when the inline Shows Briefcase targets on the Full Pulp Fiction playfield photographed from almost directly above. Three targets used to qualify Briefcase Boogie locks. and Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention. are more reliable than the Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. and Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes..
- Knock down the three inline Shows Briefcase targets on the Full Pulp Fiction playfield photographed from almost directly above. Three targets used to qualify Briefcase Boogie locks. and shoot the Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention. to lock a ball. Use the new plunge to reach the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., then repeat until the third lock starts Briefcase Boogie.
- Shoot one flashing Payoff and the Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention., then two flashing Payoffs and the kicker, then three flashing Payoffs and the kicker.
- Shoot any flashing Super Payoff, then keep shooting the remaining Super Payoffs while more than one ball remains.
Need to know
- Roll Scene and multiball
- A running Scene pauses when multiball starts and resumes afterward. Build both paths during single-ball play, but do not expect their scoring to run together.
- Big Kahuna scoring opportunity
- Hit both flashing Big Kahuna standups, then shoot the Bullseye Magnet target for 2x playfield scoring through the rest of the ball. Repeat the sequence on the same ball to raise it as high as 6x. It multiplies both the Scene build and its final collect, but remains optional when the magnet return is unsafe.
