Pulp Fiction pinball rules and strategy
The Strategy
Roll Scene starts Pulp Fiction's selected Scene at the right saucer, and returning there during its final 10 seconds scores the built value again. Hit the right Roll Scene target to light an outlane save and qualify the saucer; once qualified, entering the top saucer no longer delays the start. Play the Scene's scoring feature, then return for the final collect. Multiballs pause a running Scene.
The goal
Hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., then shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start Roll Scene. Shoot the active Scene's scoring feature, then return to the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. during the final 10 seconds to double that Scene's points.
Qualify Roll Scene
Before entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene.. It lights one outlane save and opens the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.; a second target hit on the same ball lights the other outlane save. Entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. first qualifies a character and can make the next right-saucer shot collect it instead. After Roll Scene is qualified, the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. causes no delay.
Start and score the Scene
Slingshot and pop-bumper hits change the lit Scene. Take it if changing it would risk control. Prefer Clean the Car when its spinner return is reliable and its scoring suits the installed code. Shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start it.
- Twist Contest: shoot the Shows pop bumpers on the Full Pulp Fiction playfield photographed from almost directly above. Scene choice: The lit Scene can change while the ball is in the slingshots and pop bumpers..
- BMF Wallet: hit the red-arrow standups or center drops.
- Gold Watch: hit the target above the Bullseye Magnet.
- Clean the Car: shoot either spinner.
Double the Scene
During the final 10 seconds, shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.. It scores the built Scene value again, doubling that Scene's points.
Alternative route: Briefcase Boogie
Use this when the inline Shows Briefcase targets on the Full Pulp Fiction playfield photographed from almost directly above. Three targets used to qualify Briefcase Boogie locks. and Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention. are more reliable than the Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. and Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes..
- Knock down the three inline Shows Briefcase targets on the Full Pulp Fiction playfield photographed from almost directly above. Three targets used to qualify Briefcase Boogie locks. and shoot the Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention. to lock a ball. Use the new plunge to reach the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., then repeat until the third lock starts Briefcase Boogie.
- Shoot one flashing Payoff and the Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention., then two flashing Payoffs and the kicker, then three flashing Payoffs and the kicker.
- Shoot any flashing Super Payoff, then keep shooting the remaining Super Payoffs while more than one ball remains.
Need to know
- Roll Scene and multiball
- A running Scene pauses when multiball starts and resumes afterward. Build both paths during single-ball play, but do not expect their scoring to run together.
- Big Kahuna scoring opportunity
- During single-ball play, hit both flashing Big Kahuna standups, then collect at the target above the Bullseye Magnet for 2x playfield scoring through the rest of the ball. Repeat the sequence on the same ball to raise it as high as 6x.
- Big Kahuna during Scenes
- Big Kahuna multiplies both the Scene build and its final collect, but remains optional when the magnet return is unsafe.
Pulp Fiction's Roll Scene starts after the right Roll Scene target qualifies the right saucer. Hit that target before entering the top saucer; once qualified, the top saucer no longer delays its start. Shoot the right saucer, play the Scene's scoring feature, then return during the final 10 seconds to score the built value again. Multiballs pause a running Scene rather than advance it.
The goal
Hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. before entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., then shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start the Scene.Shoot that Scene's scoring feature.During the final 10 seconds, return to the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to score the built Scene value again and double that Scene's points.
- Protect the Scene startBefore entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene., hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene.. The first hit lights one outlane save and opens the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.; a second hit on the same ball lights the other outlane save.
Roll Scene priority setup details
- Hit the Roll Scene target before entering the top saucer. Entering the top saucer first qualifies a character, so the next right-saucer shot can collect that character instead of starting the Scene. Once Roll Scene is qualified at the target, the top saucer can be used without delaying the Scene start.: Hit the Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. before entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene.. Entering the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. first qualifies a character, so the next right-saucer shot can collect that character instead of starting the Scene. Once Roll Scene is qualified at the target, the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. can be used without delaying the Scene start.
- Choose the SceneSlingshot and pop-bumper hits change the lit Scene. Take it if changing it would risk control. Prefer Clean the Car when its spinner return is reliable and its scoring suits the installed code.
Scene choice rule details
- The lit Scene can change while the ball is in the slingshots and pop bumpers. Do not sacrifice control solely to cycle the selection.: The lit Scene can change while the ball is in the slingshots and Shows pop bumpers on the Full Pulp Fiction playfield photographed from almost directly above. Scene choice: The lit Scene can change while the ball is in the slingshots and pop bumpers.. Do not sacrifice control solely to cycle the selection.
- Start the SceneShoot the open Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start the lit Scene.
- Build the Scene valueDuring Twist Contest, shoot the Shows pop bumpers on the Full Pulp Fiction playfield photographed from almost directly above. Scene choice: The lit Scene can change while the ball is in the slingshots and pop bumpers.. During BMF Wallet, hit the red-arrow standups or center drops. During Gold Watch, hit the target above the Bullseye Magnet. During Clean the Car, shoot either spinner.
During Twist Contest, shoot the pop bumpers.
- Each Scene lasts 40 seconds. A multiball pauses the Scene and it resumes after multiball ends; the two scoring systems do not run together.
- Double the SceneDuring the final 10 seconds, prioritize the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes.. Hitting it scores the built Scene value again, doubling that Scene's points.
Scene timer scoring and timing
- The first 30 seconds build the Scene value. During the final 10 seconds, the right saucer scores that built value again.: The first 30 seconds build the Scene value. During the final 10 seconds, the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. scores that built value again.
- Repeat toward The ShotRepeat the Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. and right-saucer start for the remaining Scenes. After all four Scenes have run, shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start An untimed four-ball multiball. Hit the right Roll Scene target for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value..
Repeat the Roll Scene target and right-saucer start for t…
- An untimed four-ball multiball. Hit the right Roll Scene target for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value. is an untimed four-ball multiball. Hits to the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. score 10% of the accumulated base value from successful Scene collects until one ball remains.
Builds toward: The Shot and Divine Intervention
- During single-ball play, complete flashing red-arrow banks eleven times to spell PULP FICTION, then shoot the pawn-shop hole to start Pulp Fiction Frenzy.
- Send the ball to the Shows top saucer on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. to qualify characters, then shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to collect them. Collecting the fifth character starts Cast Chaos.
- Hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. to qualify the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes., then shoot the saucer to start each of the four Scenes. After all four, shoot the Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes. to start An untimed four-ball multiball. Hit the right Roll Scene target for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value..
The Shot scoring details
- An untimed four-ball multiball. Hit the right Roll Scene target for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value.: An untimed four-ball multiball. Hit the right Shows Roll Scene target on the Full Pulp Fiction playfield photographed from almost directly above. Hit the right Roll Scene target before entering the top saucer, then shoot the right saucer to start the Scene. for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value.
- Score at least one Super Payoff in Briefcase Boogie and Pawn Shop Panic, complete a Scene or start An untimed four-ball multiball. Hit the right Roll Scene target for 10% of accumulated base Scene collects. Repeat until one ball remains. The mode then resets the accumulated Scene value., start Cast Chaos, and start Pulp Fiction Frenzy.
- Start Complete the briefcase bank, three left-kicker shots, three pawn-shop shots, five right-target hits, five top-saucer shots, all seven red arrows, and the magnet target. An all-ball drain ends the mode and resets feature progress. Completing all six phases doubles the current score and also resets progress. at the Shows Briefcase kicker on the Full Pulp Fiction playfield photographed from almost directly above. Left-side kicker used for Briefcase payoffs and Divine Intervention. or Shows Scene saucer on the Full Pulp Fiction playfield photographed from almost directly above. Right saucer used to start and collect Scenes..
Divine Intervention setup and scoring
- Complete the briefcase bank, three left-kicker shots, three pawn-shop shots, five right-target hits, five top-saucer shots, all seven red arrows, and the magnet target. An all-ball drain ends the mode and resets feature progress. Completing all six phases doubles the current score and also resets progress.: Complete the briefcase bank, three left-kicker shots, three pawn-shop shots, five Shows right-target on the Full Pulp Fiction playfield photographed from almost directly above. Divine Intervention: Complete the briefcase bank, three left-kicker shots, three pawn-shop shots, five right-target hits, five top-saucer shots, all seven red arrows, and the magnet target. hits, five top-saucer shots, all seven red arrows, and the magnet target. An all-ball drain ends the mode and resets feature progress. Completing all six phases doubles the current score and also resets progress.
Sources and references9 references9 source links and outbound references.
- Pulp Fiction - Pinball Tutorial
- Official Pulp Fiction rules manual
- Pinball Rulesheets — Pulp Fiction
- Kineticist Pulp Fiction deep dive
- Daniele Celestino Acciari at California NACS 2024
- Electric Bat Arcade June 2026 League Finals
- Full strategy tutorial with Craig Pullen
- Daniele Celestino Acciari at California NACS 2024
- 206M strategy game