Q*Bert's Quest pinball rules and strategy

The Strategy

Build the six-cube pyramid with the lit rollovers and targets. Hit the six yellow spot targets to push Ugg, Wrongway, and Coily away from the pyramid, and make the full figure-eight loop to defeat the lit villain. Complete pyramids for end-of-ball bonus; the Special lights after the operator-set number of pyramids.

The goal

Keep the pyramid moving faster than the villain tracks: finish useful lit switches, use the yellow spots before a villain reaches the cubes, and take the full figure-eight when it can remove the active threat.

  1. Shoot the lit rollovers and target groups that add cubes to the six-space center pyramid.

  2. Watch the Ugg, Wrongway, and Coily arrow tracks; hit yellow spot targets before a villain reaches the pyramid and removes cubes.

  3. Complete the entire figure-eight loop when the active villain is in a position the installed setting allows you to defeat.

  4. Finish the pyramid, then repeat; the configured Special threshold is five, six, seven, or eight completed pyramids.

Need to know
Build the Pyramid
Light all six center cubes.
Push Back Villains
Hit the six yellow spot targets.
Defeat a Villain
Complete the full figure-eight loop.

Machine setup

  • Check whether the figure-eight defeats a villain from any position or only the first position, and confirm the five-through-eight-pyramid Special threshold.
  • Test the six pyramid lamps, all yellow spot targets, the complete figure-eight switch path, villain arrow lamps, and the unusual crossed flipper pairs.
Sources and references4 source links and outbound references.
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Playbooks

Q*Bert's Quest playfield

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