Q*Bert's Quest pinball rules and strategy
The Strategy
Build the six-cube pyramid with the lit rollovers and targets. Hit the six yellow spot targets to push Ugg, Wrongway, and Coily away from the pyramid, and make the full figure-eight loop to defeat the lit villain. Complete pyramids for end-of-ball bonus; the Special lights after the operator-set number of pyramids.
The goal
Keep the pyramid moving faster than the villain tracks: finish useful lit switches, use the yellow spots before a villain reaches the cubes, and take the full figure-eight when it can remove the active threat.
Shoot the lit rollovers and target groups that add cubes to the six-space center pyramid.
Watch the Ugg, Wrongway, and Coily arrow tracks; hit yellow spot targets before a villain reaches the pyramid and removes cubes.
Complete the entire figure-eight loop when the active villain is in a position the installed setting allows you to defeat.
Finish the pyramid, then repeat; the configured Special threshold is five, six, seven, or eight completed pyramids.
Need to know
- Build the Pyramid
- Light all six center cubes.
- Push Back Villains
- Hit the six yellow spot targets.
- Defeat a Villain
- Complete the full figure-eight loop.