Rip Snorter pinball rules and strategy

Strategy summary

The goal

Light the seven numbered holes for replays. The moving light can also spot numbers and R-I-P letters from the top and bottom rollovers.

  1. Number collection: Shoot into the seven kickout holes down the center to light their matching numbers. Lighting 1 through 7 awards a replay. Once all seven are lit, any numbered hole awards a replay.

  2. Moving light: Roll through the top or bottom center lane when the moving light indicates a missing number to light that number. After 1 through 7 are complete, those lanes award replays when the moving light indicates a number.

  3. R-I-P awards: The top and bottom center lanes also light R, I or P when the moving light indicates that letter. With R-I-P lit, the two special bumpers award replays. The left side lane awards a replay with R lit; the right with P lit.

Need to know
Seven holes
Holes 1–7 form the vertical center row. The R-I-P and number lights beside the top and bottom center rollovers show the moving-light choices.
High-score replays
The photographed instruction card starts high-score replays at 1,600,000. Check the installed card for the full thresholds.
Sources and references2 source links and outbound references.
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