Royal Guard / Palace Guard pinball rules and strategy
The Strategy
In Royal Guard or Palace Guard, hit the colored targets on the moving center rail first. A hit lights the matching upper standup or pop bumper, depending on the rail position. After most features are lit, keep shooting up top and nudge toward lit standups and missing A-B-C-D-E lanes.
The goal
Hit the moving center targets to light the upper targets and bumpers. Then keep the ball up top to score from those lit features.
On Palace Guard, plunge toward a missing A-B-C-D-E letter. On Royal Guard, prioritize C when possible, then collect other missing letters.
Shoot the moving center rail while its rebound is controllable, prioritizing colors whose upper standup is still dark.
After most upper targets and bumpers are lit, stop shooting the moving rail.
Send the ball up top and Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall. bumper exits toward lit standups and missing top letters.
On Palace Guard, each completed group of four upper targets, four bumpers, or A-B-C-D-E awards a ball when enabled. That group resets; rebuild its lights when safe.
Need to know
- Moving colored targets
- Light same-color upper standups when the rail is left and same-color pop bumpers when it is right.
- A-B-C-D-E lanes
- Collect missing A-B-C-D-E letters. On Royal Guard, the top letters light matching drain lanes, with C corresponding to the center drain.
- Royal Guard
- Uses the lit features and drain lanes primarily for scoring.
- Tilt penalty
- Check the posted tilt penalty: Palace Guard can forfeit an additional ball as well as the ball in play.