Screamo pinball rules and strategy
Strategy summary
The goal
Spot numbers on the nine-number grid by completing the seven bumpers or shooting the center hole. Lines, the four corners plus center, and the full grid award replays.
Light a number: Hit all seven upper bumpers, including the center pop bumper, to score 500,000 and spot the currently lit number on the grid. The bumpers reset so another completed set can spot another number.
Use the center hole: Shoot the hole just below the bumper group to score 500,000 and spot the currently lit number. The five lamps around it count balls in the hole; putting five balls in awards one replay.
Complete the grid patterns: Three numbers in a horizontal, vertical or diagonal line award one replay, once only. The four corners plus center award five additional replays. All nine numbers award additional replays; check the fitted card for the 10- or 20-replay setting.
Need to know
- Grid layout
- The center number is 5; the corners are 1, 3, 7 and 9.
- Lit side shots
- The side targets and bottom side lanes also spot a number when their lights are on.
- Full-card award
- Check the fitted instruction card before playing: the full-grid award varies between machines.