Sea Shore pinball rules and strategy

Strategy summary

The goal

Advance the Roto-Target multiplier with the two outer targets. The top rollovers and side holes change the rotating targets and control the colored bumper lights.

  1. Spin the targets: Pass through either top-center rollover or shoot either side kick-out hole to rotate the Roto-Targets beneath the large central triangular cover.

  2. Build the target multiplier: Make two consecutive hits on the outer targets marked Increase Roto-Target Value to reach 100 times. Hit a Roto-Target while that multiplier is lit to score 100 times its face value.

  3. Watch the reset target: The center target directly below the Roto-Targets is marked Reset Roto-Target Value. Hitting it resets the multiplier. Read the 10 times and 100 times lamps below the assembly before the next Roto-Target shot.

  4. Control the bumper lights: A lit top rollover or side kick-out hole lights the indicated colored pop bumpers. An unlit top rollover or hole turns the pop-bumper lights off. The pop bumpers score 10 points while lit.

  5. Collect lit lane points: The four bottom rollovers, two on each side above the flippers, score 100 points while their corresponding lamps are lit.

Need to know
Multiplier controls
The two outer advance targets and the center reset target are separate from the rotating numbered Roto-Targets. The multiplier applies to the numbered targets.
Sources and references2 source links and outbound references.
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