Sea Shore pinball rules and strategy
Strategy summary
The goal
Advance the Roto-Target multiplier with the two outer targets. The top rollovers and side holes change the rotating targets and control the colored bumper lights.
Spin the targets: Pass through either top-center rollover or shoot either side kick-out hole to rotate the Roto-Targets beneath the large central triangular cover.
Build the target multiplier: Make two consecutive hits on the outer targets marked Increase Roto-Target Value to reach 100 times. Hit a Roto-Target while that multiplier is lit to score 100 times its face value.
Watch the reset target: The center target directly below the Roto-Targets is marked Reset Roto-Target Value. Hitting it resets the multiplier. Read the 10 times and 100 times lamps below the assembly before the next Roto-Target shot.
Control the bumper lights: A lit top rollover or side kick-out hole lights the indicated colored pop bumpers. An unlit top rollover or hole turns the pop-bumper lights off. The pop bumpers score 10 points while lit.
Collect lit lane points: The four bottom rollovers, two on each side above the flippers, score 100 points while their corresponding lamps are lit.
Need to know
- Multiplier controls
- The two outer advance targets and the center reset target are separate from the rotating numbered Roto-Targets. The multiplier applies to the numbered targets.